I like this and like the simplicity of it all most of all liked the story behind this really kept it going for me so nice job on this fun game
~X~
There is this Dot. It does not know what it is, why it exists. Your mission is to help the Dot passes all the obstacles on its way and reaches its final destination and figure what it really is.
The goal of each and every stage is to help the Dot reach the "gate" and pass through that stage. To survive, you must constantly keep the Dot stay on the Line, otherwise, the Dot will shrink and die.
Each stage has a different additional challenge, and since there won't be any instructions, you will have to figure out these challenges and their rules by yourself (there are not many things to figure out anyways).
The music in the games are all from newgrounds. I have added the names of these songs' creators on my game. But in case I forgot anyone, please inform me ASAP.
Since I basically make this game in like week entirely by myself(except the music), bugs are simply inevitable. I am happy to receive any feedback and comments!
Thank you for playing!
I like this and like the simplicity of it all most of all liked the story behind this really kept it going for me so nice job on this fun game
~X~
I think this is the first game that I have ever played that is all about a dot. However, the story is actually creative and shows originality. The levels also follow this original thinking, but here is where things get mucked up. The difficulty level is to high for most casual players to complete.
Usually a dot signifies a lack of graphical design, but the backstory behind this one mythical entity just made it so much more captivating! :D Stages are clever and challenging... maybe a bit too challenging. I like the simplistically innovative idea! Keep it going!
-cd-
Why is this game always lagging when I lose?
And loading should be quicker.
Game is very original and good, but there is much to do on things to fix.
I like the concept, but maybe you could consider reviewing the time the dot in the darkness before it dies. I like the message of the game and would like to see how it ends, but the level "the endless road" is simply frustrating. Sometimes you start with a gap that kills you instantly. I don't feel like trying this insanely. Maybe if you consider a shortcut to confirm that the player wants to start again and reduce the waiting time between one trial and another, it would be less frustrating.
A game like this has potential to be poetic. Why make it a frustrating experience?
I like this game, but but I don't feel like changing my strategies and noticing I am just being insane, because the path of "the endless road" is totally random, and maybe you spawn with almost zero chance of living.
It's good game, bro. My criticism is 100% positive.
Cheers.
Thanks for your suggestions. It turns out level The Endless Road is a little bit buggy, so I have fixed it.
I really like your way of thinking this game might be "poetic". I have never thought of it that way before. I would definitely think about it.