good shit and great atmosphere, but man I wish this was single player
This prototype game was concepted and created in 7 weeks by a small and dedicated team of student devs at the School of Game Development @ Academy of Art University.
In Sentinel, two players take up a role of lost spirits trapped in the labyrinth. Only the blood sacrifice to the temple will open the doorway, big enough for ONLY ONE to leave free. As player begin their wondering, each must find and arm themselves with divine weapons scattered across the maze, and fight against one another to decide whose blood will be spilled or spared.
good shit and great atmosphere, but man I wish this was single player
no starting
I am sure it took a lot of work, I wish single player were optional. Gameplay was alright, but but not expansive and it took no direction. But being it was a two player game and it's focus is for two to fight is alright I guess.