Its Ironic That Later The Nintendo SWITCH Came Out With The Same Colors
How-To:
When the game boots up, the BUILDER will be able to build a level to challenge the PLAYER.
The BUILDER wins if they can make a level the PLAYER cannot beat.
The PLAYER wins if they beat the BUILDER's level.
Once the BUILDER is done building a level, the PLAYER will get one try to beat the stage.
If the PLAYER beats it, they score one point.
However, if the PLAYER fails to beat the stage, the BUILDER must play the level to prove it's possible.
If the BUILDER completes the stage, they score one point for making a hard level.
If the BUILDER fails, the PLAYER scores two points for dealing with an impossible level.
Pressing ENTER to play again in the RESULTS screen allows for points to be stacked.
This also swaps the PLAYER and BUILDER role.
Returning to the menu will erase all points.
Why:
We made this game in less than 24 hours for the Becker Game Jam.
The theme was "Experiment".
We made this game to allow people to experiment with level designs.
It was created by Yukon Wainczak (yukonw.com) & Chloe Tibets (tibets.info).
Its Ironic That Later The Nintendo SWITCH Came Out With The Same Colors
MUITO BOM ESSE JOGOOOOOOO
DA PRA JOGAR DE 2 E UM AO OUTROSE DESAFIAR, MUITO LEGAAL!!!
very good game. i love it
A really good game!
No friends to play with, however. sad sad.
Big oof. Thanks tho!
Legal!!
Thanks? Haha