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HeartAttack

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Use Q,W,E, and R to shoot and the arrow keys to move.

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*EY*
(Like always says my english its bad but i always try my best english for reviews)

Reading several reviews many people like the concept. But to me personally I think it is horrible. Most people are sure that they did not play the game for more than 5 minutes and gave a review supporting something new and I think it's fine but let's be honest it's very little that you can enjoy

good

It's something new
Something badly created but very original

Bad

The controls are very very difficult to use
There is very little that you can enjoy the game
In 20 seconds enemies appear everywhere

I leave this review making it clear that he played the game about 5 minutes.

But let's leave things sincere
I love originality although this is wrongly created.
Not because I do not like me to say that it is a bad game.
Is an incredible idea.

Work in this game more, maybe in some future be something incredible

Score 2
But the originality I really like so
3.5

MBelka responds:

Thank you for your time and response. I know a lot of people have been a bit confused by the control scheme and I should look into different ways to better implement that in the future. I try my best to experiment in my games so I am glad you appreciated that. The game is supposed to be a difficult, most games last from 30secs to 2mins. But I could have slowed down the difficulty a bit more.

I really liked this game! The shooting mechanic is really special. It really challenges me to think about everything I do. The art is really well done and the soundtrack is absolutely AMAZING! WELL DONE!

MBelka responds:

Thank you very much! I am glad you liked the game! I worked hard on making the art look good, so I am glad you appreciate it. The song is from Freemusicarchive, from the creator ToEris, who had a lot of really cool music if you want to check them out. :D

Definitely something different to say the least.

I enjoyed how different the moving and shooting system is, it's definitely trying something new for a bullet-hell game. I think it's definitely got potential to it.

There are some issues though:

GAMEPLAY: While i do enjoy the creativity of the movement system, i do not enjoy the difficulty it presents. Due to the fact that big enemies like the cupids or teddy bears have larger health pools, the saw or flamethrower would work more effectively against them, but sometimes (especially due to the issues with character size that i'll get into) it's really difficult to get to use those on those types of enemies due to the damage your character suffers from trying to rotate your guns around.

The controls aren't too bad, and overall i think that the enemies have enough variation to be somewhat entertaining. That being said, the character you play as is really big for the small size given, which makes it hard (especially against the little fast faces) as moving is what allows you to rotate you weapons, and due to that, your character is almost always going to risk running into the edge of the screen quickly, and get slammed by enemies just spawning in, or will end up running into new enemies, just to get the most effective gun, making the mechanics more frustrating than fun.

AUDIO: Please turn down the audio, the sounds are all very high pitched, and the sound is not regulated; while i can turn down my speakers, it's courteous to balance the sound levels to a reasonable level. That being said, i commend you for putting in sound effects and catchy music, it helps set the atmosphere and pace, really well done.

VISUALS: The visuals are nice, albeit quite simple. The heart is seemingly the only animated sprite, and the blood dripping from the screen as well, it's quite cool. I would definitely add in some more sprite animations, weapon animations (the bullets and flames in particular).

I would like to note though, that the stark contrast between your cutesy enemies, and a beating heart is very weird. I don't think it's a bad thing, but because there's no real explanation, it's just strange. I would try to maybe add in a short explanation for it, or try to at the very least match the enemies a bit more with your character, as the contrast is very confusing. Interesting concept though.

GAME IDEAS: I would definitely consider expanding screen size or shrinking the character model a bit: try to add in some levels if you can, and I think your game would benefit a lot from some type of points/skills/weapon upgrades system, to really help get a feeling of progression, and to entice the player to play your game longer. Overall, a neat little idea, a refreshing burst of creativity, and a nice use of 10 minutes of my time. Thanks for the fun!

MBelka responds:

Thank you, I am glad you liked the new mechanics. I really should have added a progression system, it seems like it would have added a lot to the game rather than just the scoring system. I am also really sorry about the audio. It seems to be an issue for some, but not for others depending on certain settings! I will have a friend check the audio on a different laptop with different settings before I put it out next time.
As for the visuals, there is a story. I was talking to this guy and he really lead me on, like hard core lead me on. Called me his dream girl, talked about how we both didn't want to have kids, and how much he wanted to see me and be with me. Well, one day he just said he couldn't do distance which I understand, but it hurt. I would try to rip all of those nice things he said away from my heart, all the affection he had shown me. But in the end I always failed. I would remembered all the kindness, and adoration he showed me and it would break my heart. Maybe I should have told my story as the player was playing the game. Thanks again for the thoughtful response.

its great but if i could change the comtrols that would be better, and if i could upgrade the weapons as well

MBelka responds:

I was wondering what I could do to improve controls! Thank you, I didn't really consider having the players choose what would work best. I will keep that in mind in the future if the controls feel off. Upgrading weapons was something I considered doing, but I wasn't sure how I would add those elements into the controls and UI of the game. But maybe I should have considered it more! Thank you for your response :)

Credits & Info

Views
1,594
Votes
82
Score
2.69 / 5.00

Uploaded
Nov 29, 2016
11:54 PM EST