Way too many ingredients to choose from for a short game.
LD#37 entry
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=15964
Game about a alchemist locked in a room and tasked with creating a potion of immortality and a deadly poison.
If you prefer you can use space to toggle grab items instead of having to hold mouse button down to move things.
Pressing A while mousing over a ingredient or potion adds it to the cauldron.
R opens the ingredient screen.
Clicking the drain in bottom left empties the cauldron and dragging a potion over it does the same, pressing E over a item also works.
Pressing B over a bottle is same as dragging a potion over the cauldron.
Goal of the game that I managed to implement is to create a 2 potions, one with over 1000 on heal and magic and less than 5% poison while also having at least 5% in all elements, the other potion requires 70% poison, less than 2% magic and 8% in all elements.
Update:Slightly better UI and more potions are recognized by test potion but you can't sell them or anything yet. Also you start with some ingredients.
Way too many ingredients to choose from for a short game.
Interesting start.
I see potential, it shouldn't be just stuck in finding immortality and deadly poison.
It can sell some normal potion like purifier, mana potion , rat poison to customers to gain research funds to buy expensive ingredients for immortality and super poison research.