When having to view the walkthrough as an indispensable part for completing the game, it is not a very good game.
"Welcome, the Great Gamer. Now I quickly tell you everything you need. Otherwise, I fear that you continue to torture me with the mouse cursor to infinity. This is one of the games of the genre, "Bring me this, do that." Therefore, to begin game, give me the heart's locket."
So begins this game. Then, you will find all pets of Maiden, amuse Gremli-Fogh, acquire nuclear football and, of course, to penetrate into the most intimate secrets of The UnderTable...
= Beginning of the game:
сlick on the white small statue,
select "What's this?",
click on the hearts,
make sure to you cannot take it,
click again on the statue,
select "That's impossible!",
after the dialog, a point for transition between locations will appear,
go there,
continue to play.
If you have any trouble, you may watch walkthrough of this game on YouTube
https://www.youtube.com/watch?v=rslk1lQWpEs
When having to view the walkthrough as an indispensable part for completing the game, it is not a very good game.
Okay. I'll try to take this into account when I create other similar games.
Stuck in the skull puzzles in the beginning, but I can completed it after watching the (Youtube)video!
And the video of how to make this game is very special :)
It's special that you can use right click in the game :O
Thanks for your hard working!
Sorry, but the instructions on this game were simply too cryptic. I still don't really understand what the player is supposed to be doing.
This is quest.
I added this text to game description.
= Beginning of the game:
сlick on the white small statue,
select "What's this?",
click on the hearts,
make sure to you cannot take it,
click again on the statue,
select "That's impossible!",
after the dialog, a point for transition between locations will appear,
go there,
continue to play.
Do it helped?