maaaan this game gets really fun once it gets easy, it all about timing. i just wish the rush would recharge quicker
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We designed a blind swordsman, who use sound waves to detect enemies and threats.
The cycles nearby launches every few seconds to find melee enemies
Key Z to attack
Key X to launch a big wave cycle to find the archers(has cool down).
Key C to rush.
Xbox gamepad supported
The swordsman will always block the first attack, and will be killed if he got damage during the recovery.
maaaan this game gets really fun once it gets easy, it all about timing. i just wish the rush would recharge quicker
El juego y su premisa es muy bueno, el problema que le encuentro es el movimiento del personaje, es demasiado lento, si al menos tuvieras un árbol de habilidades con el que pudieras mejorarte en aspectos pasivos (velocidad, recarga de habilidades, mejoras de rango y duración, etc.) y otras activas (poder lanzar shurikens, pensé en un espadaso pero que duraría en su nivel máximo 10 segundos y que fuera muy rápido y la mejora mas cara de todas que sería la vista por un corto periodo de tiempo, en su máximo nivel 1 segundo, empezaría con 0,30 segundos y podrías mejorarlo al igual que todas las habilidades)
I like the game I just wish that you could throw shurikens or something and I think the block should have less time to cool down because if there are two slashy things you're done for.
the game is great, at first it is difficult but after a while it gets much easier. I think the character attack should recharge faster too
Its a great game, but the pacing is too fast and the character is too slow. By the time you understand where the enemy is and you swing your sword the enemy has landed a hit