I love this sequel to "Home." The ending and the connections I realized just grounded me for a second. Thanks for a wholesome ending in a world where it feels like we can't trust or have mercy on anyone.
This game is better if you play my first one, ‘Home’, first.
A short story about the travels of an adventurer and a young girl she meets along the way.
E, left click or spacebar to advance text.
A and D or left and right arrow keys to move,
W, Up arrow or Spacebar to jump
J or left click to attack,
K, S or right click to dash in the direction you’re moving.
The dash can be used in mid-air or on the ground to dodge through enemies or get more distance with a jump.
All art, programming and music done by me. Made with Unity, with huge help from Fungus (an amazing free tool for Unity).
Thanks for playing!
I love this sequel to "Home." The ending and the connections I realized just grounded me for a second. Thanks for a wholesome ending in a world where it feels like we can't trust or have mercy on anyone.
Raius, your linked games got me right in the feels.
Great game! Loved how the ending still gave me the same warm and fuzzy feeling as the last one. I found that the up arrow wasn't working during the game, made it a bit harder to play but none the less it was still fun.
Beautiful like the first installment. My only trouble were the controls... dash did not really work that well.
well, as a summery: It was wonderful. though, I might add: it's probebly a bug since you said you *created* the music yourself in the disclaimer, but I heard no music (or any other sort of sound, for that matter). you might want to check on it.
I am actually a bit torn about what to say as to what I think could have made this game better: on the one hand, what I liked most about this game was the feel it gave, the quite dark pallete, contrast by the bright colors of the protagonist, are a great example: based on what I look at, the mood I was in was different. at the same time, though, the colors worked well with each over, giving a nice whole experiance as well. and here where I'm torn: on the one hand, the rough look helped convey the rough feel that was passed. at the same time, it was a bit annoing, especially the seemingly disjointed look of the flameballs, the demons and the herbs: thay just moved too smoothly compared too everything else. So as I see it, it would be better if either you upgrade the whole art a bit, and abendon the pixaly feel, or you make *everything* pixally and nice. and I'm actually not sure what I would prepher: the smoother moves looked better to the I, in and by themselves, but I'm not so sure the feel I would have gotten from the game would be the same were it too heppen.
so yeah, great job overall. 4.5 stars, and well deserve it in my opinion.