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Rayifox

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Author Comments

Rayifox is a little electric fox that was captured by bad robots.
Your mission: escape and rescue your family.


Features:
-40 levels platform adventure / puzzle style
-Be careful with the traps and bad robots
-Escape, run and defeat the machines with the electric power


Instructions to play:
1-Touch Screen


2-Keyboard:
Right / Left arrow = move
Up arrow = Jump
B= Power 1
N= Power 2
Enter = Pausa
Esc = Back


3- Gamepad:
Right / Left D-pad = move
Button A = Jump
Button Y = Power 1
Button X = Power 2
Start = Pausa / menu
Button B = Back


Android version:
Available on Google Play Store
https://play.google.com/store/apps/details?id=com.chamoldim.Rayifox&hl=es


Important:
This game has autosave, if you delete the cookies or internet cache will loss the save files.

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I sort of lost interest around the middle of the first world and stopped entirely around the midpoint of the second. Cute little blue fox with the inexplicable ability to channel the elemental powers of plasma and current after what we can only presume in consuming batteries? Sure, seems like a cute premise for a character. Captured by equally inexplicable robots for what we can only assume are nefarious purposes? Sure, Dr.Eggman might be contracting out work or something and I suppose it's as good a rationale as any to need to escape some sort of facility. The art is a little bit cutesy and really feels like it was ripped out of some game factory clip art book but it's at least smooth and crisp so things are easily distinguishable.

But.

I really hated how long it took the fox to land after it jumped, and the sheer airtime he acquired killed me in the platforming segments more than any other enemy in the game. If he jumped for as long as you held the button up to the max height of what the current standard is, maybe it would be better. As it stands I would have preferred to need a lot of little jumps in compared to the afternoon I spent waiting for some spike balls or something to kill me when I realized I had mis-judged yet ANOTHER spot where I thought the character might have been quick enough to get over/around something. I wouldn't mind if it was fast paced player murder, I like both Super Meat Boy and I Wanna Be the Guy, but the platforming in those was quick and clever. This game seems to have blocks in place almost specifically meant to prevent people from speed running or playing quickly, and I understand that patience is a virtue and everything but I really would prefer to be running around like some awesome zappy action hero over Vulpes Fulger platform sitting simulator 2017. The puzzles felt more like checklists than challenges, and I'd really prefer if something is FORCING me to to sit still and plan that I at least have to actually solve a problem in the down time.

TLDR: Art is cute, concept isn't imaginative or engaging enough to carry interest on its own, platforming is less than great.

Perfect platformer!

A little on easier side, but not without some difficult parts and very pleasant to play. This should be played ideally when you are in mood for some interesting experience and not seeking something too challenging.

The length is very good for a browser game.

I loved the music in this. Especially the intro, Tier 4 theme and ending theme. And the chase theme.

Graphics are very pleasant, like the style, like how the fox and it's attacks look, like how the robots look. I believe the character visual designs are on the level of Sonic/Megaman characters.

Ending was cool too, I felt rewarded.

Playing this was some of the most pleasant 2 hours spent in this portal. Thanks to the author for making this amazing game!

A platformer game with overall decent gameplay. Short, but still enough to play. Few things that could be done better
1) Cartoonish hero and enemies. Basically, excuse plot.
2) Yellow energy attack seem to be meant to use only for puzzles (unlocking yellow locks + breaking breakable blocks in stage 3). It can be used against enemies but at no point in game this use is encouraged (especially in level 4-1, where single yellow attack could theoretically smash 2 chaser bots at once). Also, I can't see why you shouldn't be able to use blue attack for the same purposes, and what is difference between yellow and blue energy
3) Author tried to make the game overall linear (except few levels with several paths). Player is experted to make specfic actions. Actions out of role (such as dodging chaser bots instead of basting them with blue attacks) are possible yet not encouraged in any way; I do a level with several ways (cuz why not) and end up feeling unrewarded and unsatisfied.
4) One things that MUST be fixed: guardbots and boss bot are completely phasing through any attacks. It looks like as if attacking them was just not experted by game programmer

Well made, entertaining. As RatsLaugh wrote the collisions are a bit wonky. It would also benefit from some save or autosave so if you come back you can continue where you left it.

chamoldim responds:

Thanks for the feedback!

A solid platformer, decent graphics and animations, responsive controls. The levels are a bit small, and can feel claustrophobic, but if you hate games with huge levels that you get lost in, this will be just fine for you.

Notes for the devs:
1. The game needs keyboard controls for the stage select, level select, and pause menus.
2. The enemy/hazard hit boxes are a little bigger than they need to be. Worst one I can remember is the first big floor gear on level 1-9. I played that level several times just dying trying to figure out the bounds so that I could time my jump properly.

chamoldim responds:

Thank you so much for the feedback!

Credits & Info

Views
5,255
Faves:
6
Votes
158
Score
3.44 / 5.00

Uploaded
Aug 23, 2017
4:39 PM EDT