you should fix how the window fits on the screen, I can't see the top 15% of the game, other than that its pretty good
Engage in Dungeon delving combat in this quest rpg game with four characters.
you should fix how the window fits on the screen, I can't see the top 15% of the game, other than that its pretty good
now that theres a little tutorial the game makes much more sense.
i noticed that the cave right next to musiktown (apparently there are 2 musiktowns) has a really quick infinite gold exploit - u can just walk in and out of the dungeon and keep grabbing the 3 chests inside the door over and over.
unused items dont seem to be going to my inventory, and its a bit tedious to see whats in a certain slot before buying the new item. once i had a fully equipped character this didnt matter, and it wasnt too hard to farm for gold, but i think i should be able to sell or reuse my old gear.
squad movement seemed pretty inefficient, so ive actually found the game easier to win with one unit instead. a lot of the time all my units would be stuck behind the one in front, and it was difficult to control which unit stayed there. basically everyone besides my warrior died quickly and i found that they werent doing much to help in the first place once they were gone
im enjoying the game a lot more now, though.
Edit29oct
Thanks. Glad you enjoy it more now.
EDIT 12-10-Oct:
Music Loops Added
Health bars for enemies added
Clarity surrounding the blacksmith interface added.
Dungeons variable size (some smaller but not too small)
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Original Comment:
Thank you for playing the game. The feedback is noted-some of your points I can answer immediately others require work from my end to address.
The blacksmith does have goods-interface thing, you have to select the appropriate inventory slot first for relevant goods to show.
There is a light tutorial that displays some of this through the menu option marked tutorial at the beginning.
Yes the hire screen could use some work.
The idea I had was that the player would grind and level up in the non named dungeons ie non quest dungeons before attempting to defeat the skeleton captain but I can see from my stats most people are attempting to defeat him first up.
The dungeons non named ones scale to the level of the party in terms of danger and are random before their first visit.
There is no music or sound deliberately but I would have liked to have imcluded some if I could find any I liked.
Thank you again for playing. You are the first gamer to give me feedback so that is helpful.