Quite interesting project :) A bit simple but seems like a good idea.
Here are a few things that I feel could be improved :
- Mention earlier that you can fast-forward dialogues with Z, the beginning was a bit slow and I was afraid it'd be like that the whole game.
- The movements should be more fluid.
I understand you wanted to make it realistic, but in the case of a platformer, maneuverability is super important and it is preferable to sacrifice realism to the profit of enjoyability. For example, when the character lands after a jump, don't make it completely stop; keep the horizontal velocity constant. Also, for maximum responsiveness, acceleration and deceleration are rarely a good idea (it isn't that bad here since their impact is minimal, but not having them at all would feel better). Finally, the birds are quite hard to avoid; I recommend you add a ducking option on the down arrow to make them a bit easier to avoid.
- Checkpoints? Considering the length of the level and its difficulty, I'd be glad not to restart the whole level over each time I trip and fall off ;)
- Music/Sound ambience? Apart from the audio cues, the game is completely silent. It feels a bit empty, a background music would be welcome :)
A few good things I noted :
+ Decoration detail/quantity is good. Not too much, not too little. I can't really judge the style itself since I'm not a big fan of the MS Paint style, but I didn't have any problem seeing where I'm going. I could spot the platforms and the targets pretty easily, and it didn't feel too empty. Good job on that!
+ Audio cues. I wrote earlier that the aduio felt quite empty, but it's really about what's missing; what's already there, the audio cues for the helicoper and for the birds are appropriate, non-invasive, and easily recognisable and distinguishable. Nice!
+ The humor with the stars at the beginning. It made me smile :)
Tell me if you intend to update the game, I'd definetly like to come back and replay :) If not, then good luck for your future projects!