fun gams
Devblog - QuietBenchZen.com
Postmortem - www.QuietBenchZen.com/game-jams-sleepy-tower-defense-and-nested-catapults/
Originally created for Weekly Game Jam #172, "Catapult", but has since been updated. Details of the updates can be found in the update devlog here.
Art
Sound
Font
fun gams
the idea is not bad. but it needs polishing. for example when you have 4 catapults the second one is very underpowered compared to the first and third. Some kind of visual feedback (besides the text) on finishing or dying would give some charm as well as a reward/incentive.
Thanks for the feedback. Yeah I tried to make the force more consistent across the catapult shots but I think I need to read up on some of the unity physics details to get them exactly the same. The worst offender is the final shot that goes way further than the previous ones. I think it has something to do with fixed joints that I was using to effectively fuse the catapults together.
The core concept is very interesting but I'm a bit sad at how little it's explored. I mean you'd be surprised at how much you can squeeze out of the simplest mechanics. Moving platforms, mid-air obstacles, wind... Just get crazy! Only static islands get old after three or four levels.
Ah I'm facepalming for not thinking of moving platforms. They would have been so easy to add. I just wasn't thinking in that frame because I was using tilemaps for the static islands. Wind also would have been pretty easy and could have been nicely telegraphed with the later level particle systems. Thanks for the feedback!
Fun jam game! The levels are well constructed but tough - really tests the player at points.
I also love the idea of catapults, the throw other catapults lol
Thanks for playing! Glad you liked it.