It's okay, I guess. The best strategy is to adjust the size first, then hold Q or W until the right color pops out.
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Use QWOP to manipulate the left circle to match the circle on the left. More detailed instructions in the game. Hints are turned on automatically when you load up the game so that you can match the colors and sizes using numbers. Turn hints off in the settings for a challenge.
Thank you to @LaJBel for making Scratch games be able to have Medals and Leaderboards. You can add them to your Scratch game by following the instructions here: https://lajbel.newgrounds.com/news/post/1208986
Updates:
9/30/21: BADGES AND LEADERBOARDS FIXED! (Thank you @JimmyCarlos and @LaJBel!!!!)
*THIS GAME WON’T RECEIVE BIG UPDATES*
It's okay, I guess. The best strategy is to adjust the size first, then hold Q or W until the right color pops out.
@beldinthereploid pretty sure Deep does something with scratch games. either they download and crack open the games and gets the newgrounds.io codes or something else.
Maybe they just have a good gaming chair
DeepCrimson. how.
nice game game is hard :/
i think the game itself is ok, it's still more playable and responsive than some games here so that's good.
some critique:
- it's nice that the hint system is on by default, but personally i find it to be mandatory regardless. size and hue color are shades, and since the objective of the game is to get them exactly, having a number to guarantee that you got it is pretty much necessary. can't imagine getting even one point without the hint system.
- the timer is just enough to make it challenging, which is helped by the fact that you can get only one of the two counters exactly right and just scroll the other one until it goes over the correct number. basically as long as you get one of the two numbers right, you get the second one as a freebee. this is nice since having a system where it takes a second to register both correct numbers would be unfair against the timer counting down
- given the nature of the game (changing a value to be exact), there's an issue with the controls. the current ones are fine for what they need to achieve, which is change the values quickly enough. the issue comes with having to change the values by units. i kept quickly clicking back and forth because i kept changing the values by 2 instead of only 1, which is what i needed.
maybe add a separate control which lets you change each value by a single unit. maybe some control that, while it's held, lets you use the normal controls to increment/decrement only by 1? (i'm no developer so not sure how to achieve this, if possible)
anyway, not bad; though tbh the hint system alone is what saves the game from being a 0, otherwise it would probably be straight up unplayable
Thank you! :) I appreciate this review very much! I might try to work on these issues (especially the controls, as this is something that got me annoyed when playing the game). I think the separate control unit would be a great idea! Again, Thank you for this review.