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Zombie House Arrest

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A zombie survival shooter inspired by COD Black Ops.


Controls:


-WSDA keys or keyboard arrows to move

-R to reload

-E to interact

-F to sprint

-Left mouse button to shoot

-1 key to change to primary weapon

-2 key to change to secondary weapon


The zombies get slightly more HP, attack damage, and movement speed for every wave.


Stronger guns spawn at higher waves. Hand guns and rifles will always spawn with a slight chance of a machine gun spawning early game.


Magnum - Wave 3

Shotgun - Wave 5

Machine Gun - Wave 8

Chain Gun - Wave 13

Sniper - Wave 18

Flamethrower - Wave 24


There are white doors you can open by using points from damaging or killing zombies. Guns spawn randomly in a few selected rooms for each wave.


Every time you kill a zombie, there is a slight chance for a max ammo item to drop, which gives max ammo to your primary and secondary gun.


This game goes on forever, there is no end.


I appreciate any feedback. I am looking forward to anything that you guys think I could improve on or add to increase the fun in the game.


Known Bugs:

-You can get stuck in the white door/wall if you kill the last remaining zombie and stand where the door spawns.


NOTE: Do not press fullscreen under the options menu as this will not work, it will bug the game where you have to the whole website url. Also, do not press Exit when you are on the title screen as the screen will turn black. Both fullscreen and Exit is meant for the .exe version of the game and not for the website version.


If you enjoyed the game and would like to follow the progress, my Twitter is here: https://twitter.com/astraburst


You can download the game here and get fullscreen: https://astraburst.itch.io/zombie-house-arrest


I think I may eventually do a kickstarter for this game. If I do, I will announce it on my twitter.

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Fun game! I like the art style and over all feel of the game, if i may make one recommendation, I would suggest using the right click on the mouse to reload, I think consolidating all the gun functions to the mouse would make for a more intuitive game experience.

Astraburst responds:

Thanks! I will try out putting reload to the mouse right click instead. Thanks for the feedback!

Fun game. I played for about half hour and got to wave 6. But there seems to be only two types of guns the rifle and the pistol. Would be nice to see a shotgun and automatic.

Astraburst responds:

The higher the wave, the more different kinds of guns spawn. For example, at wave 24 is when flamethrowers begin to spawn but they have a low chance of spawning for wave 24 and higher. The guns that have the highest chance of spawning are hand guns and rifles, other guns take some time and exploration to find. Once you find a good gun, the game becomes much easier to fend off the zombie waves.

cool game good

Astraburst responds:

Thank you!

I actually had fun playing this game, i was saying "oh crap!" when i had low ammo or there is a ton of zombies on top of me.
My suggestions is a 3rd key to change to your melee weapon like a knife just in case you have no ammo.
Speaking of ammo, Zombies should drop ammo more frequently when your low of bullets. Also there should be animations for the player and zombies, it felt a bit awkward when still images are just moving around, give it a bit of animation. Along with more sound effects to make it seem like your in the game like zombies groaning.
Sorry if i'm asking for too much but there should be a scoreboard that ranks the longest wave you've been in, you can implement this by following this guide https://www.newgrounds.io/get-started/.
Lastly, there should be a game over screen when dying then just getting teleported back to the beginning.

Astraburst responds:

Got it, thank you for the feedback. :) Will be adding all this in the next version. (Not sure how easy the scoreboard will be to add in though)

By the way, I added a itch.io link where you can download the game which will make fullscreen work.

Credits & Info

Views
441
Faves:
6
Votes
70
Score
3.21 / 5.00

Uploaded
Jul 26, 2022
11:32 AM EDT
Software
  • GameMaker Studio