0.8.0 Updated enemy characters. Added Evil panel to view enemy stats. Camera rotate snaps at standard isometric angle. New artwork at the start of a fresh game. Proportional heal bars.
0.7.0 Rebalance - The much complained about choke point near wave 10 has been addressed. Added new enemy classes and tweaked faith/hope/corruption formulae
0.6.2 Ctrl+click to upgrade, Music, icons update
0.5.1 Added Boon Bag interface - gives more insight into unlock towers, upgrade cards, RNG
0.4.4 You can keep playing builds even after the first victory
0.4.2 Target priority panel, Mortar base damage doubled, Tips during loading screen, Boon cooldown mechanics, Curses execution animations, super curses when there's too much corruption, audio controls, Stats panel, build progress, bug fixes
v0.3.3 Adjusted spawn times to make waves in long game shorter. Support for multiple builds
v0.2.8 Wave 6 bugfix [It was observed on browsers set to non-English system language. It's now fixed, thanks to the detailed reports from @numter and @CryWolfKid]
v0.2.7 Fixes the performance problem seen during snowstorm
v0.2.3 the game progress will be saved in such a way that it won't be lost upon release of updates. If you have any game progress from before you will probably loose it. Sorry for the inconvenience
Gods of Defense is a Roguelike Tower Defense game set on a procedurally generated map.
Hotkeys:
WASD - Pan camera
QE - Rotate camera
Tab - Cycle through time fast forward
Space or P - Pause/Resume game
The God of your choosing stands atop a temple at the center of the map. The corrupted enemies are trying to destroy the temple in waves. After every wave you get to banish the enemy gates further from the temple, thus revealing more of the map. You have to banish these gates all the way to the Cave of their origin. The victory is achieved when you have destroyed all the Caves.
After successfully defending against number of waves you are awarded Boons that give you more options - new Towers, bulk upgrades, temporary advantages. The choices you make lead to a unique defense strategy.
In addition to Gold you also earn Faith when you kill enemies. Faith is a permanent currency that you can use to unlock several improvements.
The enemy offensive is not just limited to attack on the Temple. Some enemies corrupt the towers as they pass by them. When Corruption exceeds certain limit, you have to absolve it by accepting one of the presented Curses.
In addition to standard weapon towers, you can also kill enemy with more style by summoning Tornadoes. You will also face natural calamities like Rain, Snowstorm, Earthquakes, Thunderstorms. Some of them will help you, while others will make your job difficult. But all will be enjoyable.
Overall GoD offers you multitudes of recipes to build a delicious strategy.
[The game is still in early stage of development. Your feedback is welcome.]