Hrmm, it definitely doesn't make the best first impression, what with its very complicated rules that are sadly only explained in a massive wall of text devoid of any pictures or colors that could've helped make the information easier to retain and recall. That, along with the fact that the game just seems to be a randomly generated assortment of levels with no clear end goal making it all seem repetitive and aimless, I wouldn't blame a lot of people for quitting outright from, well, the namesake boredom.
However, I will admit that I actually did have some good fun with the game when I gave it the ol' college try. Wrangling the complicated rules wasn't too bad thanks to the actual gameplay having some intuitive symbols, and utilizing the rules in game lead to some very clever and crafty moments that made me feel good: using the lightning tiles to avoid damage while maneuvering around, setting up yellow kills to recover health, recovering a doomed run where I wouldn't be able to reach the stairs without dying by managing the kill the final enemy and thus freely move to the stairs without taking damage, and so on!
I'm still a little sketchy on the game, but it does have a fun little core that creates clever gameplay hidden in there, so well done on that aspect.