Treasure Hunt review!
### Aesthetics: 1 / 10
Textbook pseudopixels. A pixel aesthetic is used for some fonts and graphics but then no care is given to provide the illusion that this could actually be on an old-school console. The pixels are different sizes for everything, there are rotation and swirl effects, and there's a freaking vector graphic behind the watermelon.
### Originality: 1 / 10
There's nothing here that isn't found in many other clicker games. I suppose originality can be found in the features that are omitted rather than just in the features that are included. For example, it's unusual to have all the upgrades just be bundles of the same two upgrades over and over again, and it's unusual for the prices to remain fixed instead of increasing.
### Challenge: 1 / 10
Since there's no way to lose in a clicker game, the only challenge can come from metagaming, i.e. I challenge myself to find the fastest and most efficient way to maximize my clicks. I did the calculations and it's interesting to see how the various deals relate to each other. The 5k deal is 10x the price of the 500 deal but gives you 100x the benefit, so it's 10x as good. Then the 100k deal is 20x the price of the 5k deal but gives 100x the benefit again, so it's 5x as good. But then every deal after the 100k deal is actually worse than the 100k deal! I guess you have to factor in the time it takes you to click on the upgrades to know that relying on the 100k deal still isn't a good idea.
### Fun factor: 1 / 10
I do admit that I'm biased against clicker games, but I still think my complaints are legitimate. It's not really fun to click on the same thing repeatedly, nor is it fun to wait around.
### Content: 2 / 10
There are a handful of upgrades and achievements but no way to view the achievements or your current autoclick level. I tried using the rebirth and it seemed to only multiply my click power by 20 and not my autoclick rate.
### Total: 6 / 50
(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria. My review may seem harsh but I'm being a lot more critical than usual for this judge role and I want you to feel encouraged rather than discouraged when it comes to making more games.)