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SUPERSLAP2444

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SUPERSLAP2444

Play Game
A slaptastic bullet experience.
  • » Mild Violence
  • » Mild Audio
  • » Mild Text

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Author Comments

SLAP YELLOW BULLETS TO DAMAGE YOUR ENEMIES!

IF THE WEB BUILD IS LAGGING FOR YOU JUST DOWNLOAD IT ON ITCH IT RUNS BETTER


CONTROLS:

Z TO SLAP

X TO SKIP CUTSCENES

C TO BOMB

ARROW KEYS TO MOVE

ESC TO PAUSE


DESCRIPTION:

You play as Brycon, the meanest, greenest, most retired mercenary in the galaxy on a trek for revenge. Slap, dodge and bomb your way to get back what he rightfully owns.


CREDITS:

SHROOMIUS - CODE, ART, SOME SFX, VOICE OF BRYCON & RATTLEBONES


ROBOPHOBIA - MUSIC (Used with permission)


VIRIX - PROVIDED UI & SFX PACK FOR A DECENT AMOUNT OF THE SOUNDS


My buddy Mel - THE COOL ASS ART FOR THE ITCH ICON, THE END SCREEN, and voices of DFISH & THE BOSS


My buddy Maxwell - VOICE OF PHAETHON & Made the elfbar model for that one joke


My buddy Sofie - VOICE OF RINGO


MADE FOR BOSSJAM2024


Itch Version


My nohit run: https://youtu.be/Zbw-9V-nKWI

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pretty epic game. also, anyone who can get the no hit medal deserves some goddamn money sttraight from your pocket my man. i almost lost on 50 PLUS LIVES.

dope fish, automatic full stars.

little tough, but might be a skill issue on my part, i enjoyed it

Whoa, this boss-rush SHMUP was pretty dang cool! Not only does the game have a great set of challenging bosses to defeat with a very unique 'reflection' slap mechanic, but the game is also very charmingly goofy and bursting with energy with a lot of wacky dialogue, crunchy sound, doodle-y art, and over-the-top animations. Even though it throws you straight in and can be a bit confusing and the difficulty can be a bit wack with some later bosses being easier than early bosses, I really enjoyed myself, and liked how the bosses pushed the mechanic in interesting ways, like how the second boss needs you to be more aggressive in your reflections so as to hit him before he dodges away.

Having said that, while the very goofy art is its appeal, it can certainly be a bit too much at times in creating visual noise that leads to unfair, cheap deaths. For example, when you block a hail of bullets, it's very easy to lose track of some stragglers because they get hidden by the 'pow' effects. Furthermore, I was dying for the game to include some quality-of-life mechanics like an auto-fire to save my hands from having to mash the fire button, as well as a button to hold down to move more slowly to dodge these tight bullet spreads. I also kept getting caught off-guard by how little respawn invincibility there is.

Needs a pause and a mute

Shroomius responds:

You can press escape to pause, forgot to put that in the description, my bad.

Credits & Info

Views
3,785
Faves:
26
Votes
89
Score
3.68 / 5.00

Uploaded
Feb 14, 2024
9:00 AM EST
Software
  • Godot Engine
  • Gimp
  • Fusion 360