bro teach a brotha how to code, I wanna learn. Game goes HARD btw.
Story Description
Your girlfriends and most of the people in the world have been kidnapped by an unknown army for a dangerous ritual to destroy the living beings of the earth.
Your mission will be to travel to different parts to find the captain of the tankmans and put an end to his sadistic and extreme plan to "TRY TO CONQUER THE WORLD" and save your girlfriends and make them funkin on Friday night.
Important description:
Oh yeah I just gona tell you what this is a Beta tester what I made in one year with the creator of Nut Buster, Welcome to bithle streets, and pocket menage.
We stay in progress....So....
OH YEAH HERE THE DISCORD GAME:
Created in CLICKTEAM FUSION 2.5
Credits:
Oxim - artist, spriter and coder
Raiden Kramata (Chal) - artist and spriter
HisCoconutGun - animator
VoicesByCorey - Austin Carter
StarFox668Nick - Justin Bennet
TrinaTan - Valentine Reese (Austin GF)
JennyGlynn - Laura Kidies (Justin GF)
bro teach a brotha how to code, I wanna learn. Game goes HARD btw.
despite it being very short the artwork is impressive. I'd like to see fullscreen mode (since it doesn't fit my screen.
I made a Full Screen opt in the version executable available in Itch.io because this function are disable in HTML version, so you can go to the Itch.io page to go play the game with more velocity of the player and full screen.
1 or 2 button to put window or fullscreen mode.
As others pointed out, it's very slippery controls and can work well if polished in the end. Artstyle definitely fits in for such role. I'd kinda also suggest making ammo infinite to avoid confusion unless you give plenty of balancing both on gun usage and enemy dosage of health you deal damage against.
Is for the "platformer object" extention, I fix this mecanic in clickteam fusion with the values active code so you can feel more fast tha mechanics of the player, I restart the game in this moments
Has a LOT of potential but is very unfinished, the speed of the character should be faster too feels really sluggish.
Is for the "platformer object" extention, I fix this mecanic in clickteam fusion with the values active code so you can feel more fast tha mechanics of the player, I restart the game in this moments
this is a reference to nitrome must die?