the art of this game really inspired me, thank you
Kill Laanie is a high-octane, retro-inspired top-down racing game that puts players in the driver’s seat of weaponized vehicles, blending the adrenaline rush of speed with the chaotic thrill of vehicular combat. Set in a gritty, dystopian world, the game challenges players to race through treacherous tracks, outmaneuver opponents, and obliterate the competition using an arsenal of deadly weapons.
With cars, dynamic environments, and a killer drum and bass soundtrack, Kill Laanie offers a throwback to the golden age of arcade racing games, wrapped in a rebellious modern edge.
Shareware Model: As part of its retro charm, Kill Laanie follows a shareware distribution model. Players can download the game for free and enjoy a substantial portion of the action-packed gameplay. It's a blast from the past with a twist for the modern era.
Get ready to race fast, fight dirty, and leave your rivals in a flaming wreck. Can you kill it on the track or be left in the dust?
the art of this game really inspired me, thank you
cars are heavy so it's hard to drive in first time, memorizing map is key to win i think it's randomly drops. so i would recommend 3-4t imes per game. graphics are cool too
fun but the car is super hard to control
I certainly think this has potential to be a nice racing game, but currently it feels rather underbaked and needs more time in the oven!
My main complaints are:
*While some of the visuals are pretty cool, you went way overboard with the filters like the monitor static/film grain/whatever and it just makes my eyes hurt and makes it difficult to read the screen. Get rid of that crap: your art looks good by itself and you don't need to hide it behind these dumb filters.
*Damage feedback is very lackluster: getting shot or shooting other cars isn't apparent as there is no sort of sound effect or hitspark to indicate contact. Also when you crash into a wall, the game starts draining your health and plays these loud, grating sounds.
*There's a lack of information given for the race. For example, what's my current position/place/rank in the race? How many cars remain? What's my speed? When I finish a lap, where's my current lap time and how does it compare to my previous laps?
*Unless you memorize the course, it's very difficult to determine where turns are, making it rather frustrating. Up to you how to handle this, but a few ways would be to zoom out the camera, add signals/signs onto the course, or to have a minimap/radar of the course in the corner.
*When all is said and done, the game isn't doing anything that innovative to create a fresh new experience, nor does it have core driving gameplay that is satisfying enough to make up for that as it feels rather basic in terms of functionality and slippery/awkward in terms of physics.
Hope this helps and that you continue to work on it!
Hi Mr FutureCopLGF
Thank you so much for your honest feedback. We are currently polishing Kill Laanie, we also want to state that this is a game jam entry for Gdevelops game jam 5 and we only had 9 days to make this hence the reason it seems underbaked.
Addressing your complaints
* The visuals effects we know does not appeal to everyone and we are aware of that. We are a retro revival indie game development studio that focuses on a sense of nostalgia to everything we do including art and music. We are sorry to hear that you have experienced pain in our visuals we are adding an options section to turn these effects off for players that do not like it.
* About the lack of visual information. Yes we understand that the industry standard is to know your position, speed and lap time. Again we simply did not have time for all the extra bells and whistles that go with racing games. However we are creating modes for players that want to have a normal racing experience.
* Regards to minimaps. Again not enough time to code we only had 9 days. We do not believe in hand holding when it comes to our games as many old games dropped you in the deep end with no help or info regarding things like minimaps and when corners need to be taken we were trying to go for a more realistic racing experience. Like I said we are working on modes where minimaps are an option to turn on or off. As for the zoom I do not think we are changing anything in that department as we are trying to keep the zoom like Konami's Road Fighter.
* Being fresh and new is not what we do at graphic nostalgia studios we focus on bringing life to old games from the arcade, sega and nintendo and adding things like physics and redrawn or modern styled additions like character select, color selections, PS1 and PS2 style 3d graphics and music. As for the awkward slippery physics the game jam theme was unstable so I think we delivered on that.
Conclusion.
We do not shy away from any criticism here at Graphic Nostalgia Studios and we try and cater to all gamers. Please keep in mind that we are a retro studio first and modern gamers 10th. We are a studio that still plays old games like pokemon blue, Rise of the Triad, Contra, Piko's School and SimGirl. We do play modern games like GTA V and Cyberpunk 2077 with innovation and new things to see and honestly as a retro studio we do not see much change in anything in the new games we didn't 15 years ago. We love how old games were simple and none instructive, we believe that this generation of gamers are too spoiled when it comes to help and instructions. We read all our comments and appreciate each one as well as yours. We will take what you have to heart and work on a better experience for gamers. Thanks again for the feed back and Stay Retro
the game is unplayable for me - the races seem to end like 8 seconds in randomly, i think you should turn off ending the race if the other racers die (from comments that seems to be what's happening - can add respawn for them or something or just turn off ending race when that happens?)
and don't worry about the game jam thing preventing you from updating this that's silly, game jams are designed for you to put heads together and create cool stuff - that's their core objective. you can still update the game if you want, i think this is a scenario in which it's worth adding fixes and you can always just say 'originally made for game jam ____')
EDIT: i think this miiiight be because of varying frame rates on different computers? could try making racer speeds frame rate independent, might fix the problem if that's the core cause. couldn't say for sure but that may be why for some people in the comments this doesn't seem to be an issue.
Hey Coolturtle30 Thanks for taking the time out to play my game. The Studio is working on an updated and more playable version for those who have high end pc's. I hope that you will change your rating when the new update arrives. We are thinking of changing a lot of the game as a whole including graphics and game modes.
Stay Retro