No autofire? Are you serious?
Made in 6 days for Black Cat Jam!
How to play
Trading Gameplay: The object of this game is to buy and selll teas from other cat and turn a profit. You can use your earnings to buy photos of cats. The map screen, accessed by choosing "Take Flight" from the Main Menu, will show all of the cats you can trade with, and what their prices are like. Prices change all the time.
Menus are controlled using the mouse.
Flight Gameplay: Avoid getting hit by the enemies on your trip to visit the other cat. If you are hit you will drop some of your tea. If you shoot enemies they may drop tea which you can recover and add to your stock.
Controls:
WASD - Move
J - Shoot
K - Meow Button
No autofire? Are you serious?
The Best game for The Best CAT
I LOVE THIS GAME SO MUCH! I think it's so cute that Pumpkin voice-acted for this and got a credit! It def helped my bad day get a little better. I think you have a real winner here for something made in 6 days! I would love to see this become a more fleshed-out game. I think you have the elements for a cozy game.
Thanks! I’m going to be making another one when I’ve finished with some other projects I’m busy with. It will have other pets voicing themselves in it :)
I guess any animal that's not a cat can get fucked.
I remember being into Tradewinds, so I do like these buy low sell high merchant games. I love the quality-of-life features you've included, like telling me what the base price of a tea is. In a lot of games like Tradewinds, you just have to figure out for yourself what the "normal" price of an item is.
I was a little confused at first because the cat tooltips just use the name of each tea and your stock shows the tea based on pictures, so I thought I had to go back to the menu to remind myself what the name of each tea was, but then I realized you can tell based on the listing order. Still it might've been nice to be able to hover over a tea icon and see its name.
I quickly discovered that the game gives you free rerolls. You can keep switching between the menu and the map until you find a cat that has the right prices for you. Maybe you should've kept the prices fixed so that they only reroll when you do a run.
I think it's too bad that the cats only have about 5000 pounds each time. This removes an element of strategy from the game, since once you accumulate a nice stock of cash and tea, you can easily clean out every cat you visit so you don't really get much of a reward for smart trading.
Like future cop said, I realized before I bought any photos that it makes the most sense to wait until the end to buy any. It would've been nice to have the total value calculated for you so that you know how much to save up.
Pretty cute game! Love the presentation and vibes that this game gives off, and as a fan of games like Euro Truck, Elite Dangerous, New Horizons and so on, the trading aspect alongside some SHMUP combat was very compelling and right up my alley! The inclusion of meaningless but amusing aspects like a meow button were very charming, and the goal of the game being to purchase cat pictures was hilarious (and not a bad motivation!)
However, as cute as the cat pictures were and all that, I had to admit that the game quickly became repetitive and just wasn't keeping my attention. The SHMUP gameplay felt very shallow and never seemed to evolve in any interesting way as the game went on, making it end up feeling like annoying filler before long, and the trading was all the same as well. Trading was a bit of a bummer too because while I want to buy cat pictures periodically as I play for a reward, that seems like a dumb idea because it removes my trading power, so its better to just keep trading and buy all the pictures at the end in one fell swoop, which makes it such a slog.
I think what this game really needed was some sense of progression: typically the charm of these trading games is upgrading your ship for bigger cargo loads or faster speed or the ability to utilize new routes, giving it an addicting sense of escalation. In this game, however, your ship remains the same and all routes and goods are open to you immediately, and since all you blow your money on is cat pictures, it feels like a loss and makes everything else feels unchanging as you just run the same loop over and over.
All in all, it's still impressive given its a game jam game, and the cat is very cute, but yeah, just wish it had a bit more meat to its core gameplay loop!
Thanks! I agree with a lot of what you have said which is why I plan to make another and build on it a bit. The short time frame for the game jam was quite limiting in what I was able to pull off.