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Lethal Potato

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Author Comments

Winner of Micro Jam #23!


Can you beat my highscore of 101 and dominate the leaderboard?


How it works:

The evil slimes will kill you, but luckily you have a ridiculously hot potato to defend yourself. Throw it at them to kill them and score points. Don't hold on to the potato for too long though, or you'll get burned! After every 10 points you get to pick a powerup. However, the more points you get, the more evil slimes will come for you...


Powerups:

  • regain 1 health: get 1 heart back if you don't have all of them
  • better oven mitts: be able to hold the potato for longer
  • perpetual potato: spawn a potato that infinitely moves on it's own, killing slimes, but also you if you don't watch out


Combos:

Get multiple slimes with one throw of the potato (by bouncing it off of them) to get a combo, which gives you more points


Controls:

walk around with WASD or the arrow keys, aim and shoot with the mouse


Update log:

1.1 - Fixed window size issues, added a leaderboard, added particle effects when killing enemy

1.0 - Jam version

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This is a fun and addictive game, I love the retro arcade vibe to it, and the sound design really adds to that feeling. Overall this is very impressive for a game jam game!

Changing the window size was an improvement from last time, and adding particle effects after killing an enemy was also a good call. It feels more polished now. I also love the addition of the leaderboard, seems like a perfect fit for a game like this. Congrats on winning the jam, it was well deserved!!

crypt1x-dev responds:

Thank you :D

The game design is quite strong. The loop is rock solid, with smooth movement. It's just plain fun to move around, aiming is very easy with the mouse and line, and the frantic pace of the game is balanced out by breaks for upgrading between the ever faster waves, allowing you to choose how to strategize in the future with great possibility for emergent tactics. It's just a visceral joy to dodge and weave through the playing field choosing the right moments to strike, and how. There is some oddness like not being able to predict how the potato will bounce off enemies, making combo strategies difficult, being in danger staying near the edges of the screen as enemies don't telegraph spawning in, or not being able to differentiate which potato flying around is the throwable one until it stops moving. But the gripes are minor and there is a huge amount of raw fun to be had here, making it all the more remarkable this polished work was made in a mere manner of 48 hours.

The mere act of being able to choose how you spend your upgrade every 10 enemies while the difficulty continues to climb keeps things perpetually interesting, and you keep asking, oh, I know I can get further next time. I can change strategies, do different upgrades, have different luck, etc. It's quite addictive with that 'easy to play, difficult to master' level of approachability. Combine that with the potential for emergent tactics, and it's simple presentation hides an engrossing little game.

Add on top of that a great visual style with the simple pixel art but made all the more excellent through the use of a CRT filter and admittedly a bias in the excellent sound work and music, what on paper seems really simple is just a damn fine game with all the bells and whistles you could expect out of an unassuming but intense arcade romp!

crypt1x-dev responds:

Ty!! If I could give this review a review I would give it 5 stars!

Fun little game :)

this game is awesome, i liked throwing potatoes.

random but fun.

Credits & Info

Views
697
Faves:
12
Votes
79
Score
3.74 / 5.00

Uploaded
Sep 26, 2024
5:58 AM EDT
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