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• Chess of Death ✣

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Author Comments

God of Madness ask you a three riddles, can you find the right answers what keep you alive by guessing them in self playing chess games?


Narrative mode and playing chess sandbox with ai and asymmetric rules that can be played only once.


Chess matches weave fates, the God of Madness will ask you a three questions on which your life depends. Find these answers by playing a game with a creature that weaves the stories of life.


Roles

  • Card - Offered a choose from several moves. Moves are not random and always consist of three options bad, average and good. Which one to choose is up to yourself.
  • Dice - An old gambling version of dice chess, players roll a die and have to move a piece that fell on it. A move must be made and not always a good one.
  • Direct - Classic chess, any available moves can be made.


iu_1281079_8324370.gif

iu_1281080_8324370.gif

The game is rework of self playing chess with asymmetric rules DreadChess

which is an ideology rework of AiChess

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Really cool style, and chess with a smaller board and less pieces is pretty fun (and not as stressful as regular chess) because it's easier to think further ahead. But the main story mode isn't much of a game when you don't control the board. You can play the non-auto modes if you don't care about the story but I kinda wanted progress in the story to come from how well you do.

incognito mode allows me to replay the story mode unlimitedly :D

This is actually really cool great art!

I guess it would be much longer game if it did the chess thing, and it didn't allow your King to put itself into check.

It's a neat spin on the game, I dig it. I love the theme and style it has to it, and it'd be cool to see more variations to this. Like, it's already unique that it's a condensed space, everyone's right up on each other in this shrunken board, but I'd like to see it go further. Like a creative spread of duplicate pieces, a creative assembly of different maps that are in weird shapes so that you have bottlenecks, chokepoints.

Or hell, even unique pieces. Like in a map this small, knights would be OP, but their absence is really noticeable. Maybe if you did really large maps, you had a variation of knights that were like winged demons or something, so instead of a knight going two out and one beside, they had an extended range like three or four out, two or three in.

Kinda like how Advanced Wars had Artillery (Knights), but they also had Rockets (this new piece).

Also sometimes the pawns get hidden behind the tall royalty pieces, so it would be beneficial to have a look around function- I know that can be kinda limiting given the retro aesthetic of this pixel art, but even if it pulled a Doom and the sprites remained camera-facing, I think it's possible for a sequel.

This is super cool and i'm in love with the art style! I just don't know how to play chess lol

Credits & Info

Views
2,097
Faves:
28
Votes
83
Score
3.82 / 5.00

Uploaded
Oct 11, 2024
11:20 AM EDT
Software
  • Unity
  • Audacity
  • Aseprite