actually....
actually milinko this is just a beta if you want objectives and stuff then go to apindle AB
This is my response to all those who've been asking when the next phase of "Tor" is going to be done. I've diverted all my attention to this... which i'm getting done at a rediculously slow pace... and decided to put up a little appetizer. Also, if you're interested in taking part in the final product, I'm in desperate need of some original sound effects, both vocal and otherwise. Catch me with an AIM if that's your forté... or hell even email (deadhound@aol.com). As I'm still working out the bugs in the enemy AI, your feedback is, as always, invaluable. Enjoy!!
** fixed spawning layer conflict bug **
** added new characters **
** reduced lag, smaller file size :Þ **
** AI enhanced **
** as of 5/23, Spindle was completed. Check it out in the FIGHTING GAMES section! **
actually....
actually milinko this is just a beta if you want objectives and stuff then go to apindle AB
Noticed something
If you rewind, forward and skip another spindle will appear. You can do this as many times as you want.
K
^^Good Points^^
Well, this was definitely a unique style of game. Feels a little incomplete, sort of like a game engine, but it was still fun to mess around with. The different enemies to spawn were cool, and everything had pretty good graphics.
^^Needs Improving^^
Like I said, seems a little bit incomplete to me. You could have had at least some backgrounds or something to enhance this a little bit. Or perhaps some kind of objective.
that sucked
That was sooo boring....i hated it, and i wont play the real game once it is out.
Pretty good
its a pretty good game but it gets boring easily.