Fun time waster. Enjoyed it for over 4 hours.
Adding it to my favorite list.
Itch.io Link for Download: https://marinodev.itch.io/vincent
No guarantee save data will carry over between updates in browser :(
***If you experience issues with UI, try setting the browser zoom to 100%***
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Story
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Vincent, a loyal butler, protects the ghost Winry, who lives peacefully in her secluded mansion, dubbed the "Winry Mystery Mansion". Their calm life is disturbed when the Dark Lord Thanatos sends his army to take Winry’s soul. As her butler, Vincent must fight alongside and protect her.
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Gameplay
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The player is inserted into a procedural generated mansion level, defeat enemies and collect exp to draw upgrade cards! As time progresses, the horde grows more hostile. Thanatos will appear at the 20 minute mark!
Each run you complete (die or defeat thanatos) will award you Skill Points, which you can use to invest in persistent upgrades for your character to start a run with.
2 more player characters can be unlocked
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Controls
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Move: WASD, Left Stick
Aim: Mouse Cursor, Right Stick
Fire: Left Mouse Button, Right Trigger
Pause: Tab
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Misc
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Soundtrack by: Daniel Redstone
https://soundcloud.com/dani552k/sets/vincent-mansion-of-the-dead
Fun time waster. Enjoyed it for over 4 hours.
Adding it to my favorite list.
I fuck with the art direction but I find it lacking in comparison to other Bullet Heavens I've played
Hmm, it's a rather decent attempt at a survivors-like game that gets most of the basics down-pat, but nevertheless is let down by technical issues and rather ho-hum bog-standard gameplay.
In terms of technical issues, there were a few weird ones here and there, like how the text is difficult to read, and when you select a power-up on level up, whatever you selected will remain in this selected state once you get another level-up, forcing you to awkwardly click away so you can unselect it and properly preview all the selections. But the most critical one is that the game doesn't properly pause when you enter the level-up screen: your orbital masks will continue to rotate and collide with enemies, and exp gems on the field will decay in real-time, unfairly fading away while you're just trying to view all your options.
Moving away from technicalities, the gameplay just felt rather plain: all you do is cut down a mob of enemies, with no special events, waves, mini-bosses, treasure chests, or anything to shake things up and add a bit of spice. No, all that happens is the enemies get spongier and spongier, becoming an absolute slog, forcing you to unfairly engage in metaprogression to even have a chance of winning, instead of allowing player skill be the determining factor.
I don't want to be too down on it since there is a decent foundation to work from here: the basics of cutting down enemies and building up your power to become a god is present, and the presentation is rather charming. I just think there's still a lot of work to be done to turn this into something special and fun, feeling like an early alpha in its current state.
NOTE: As instructed, I played the downloadable itch.io version for this review.
I love this game, wish there was more.
Is there a leaderboard or something? Just wondering because I love this game and want to see how I stack up against others