I fucked the slime
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Updates 11-15-2024:
Note: *the game has unfinished progression features, each playthrough will be new.*
What is Let's Make Television?
Let's Make Television is a party game ensemble with a social dimension the player has with NPCs. NPC dialogue is generated entirely by AI at runtime meaning you can talk to them about anything.
This game was made to explore the possibilities of AI + gaming and test the waters for future projects. To find out more about the game's future, please follow on twitter @letsmaketvgame
Win Condition:
Secret Win Condition:
Demo Features...
I fucked the slime
A lot of people here praise the use of AI, but personally, I find it lazy. Are you unable to write your own dialogue? Otherwise good game
The pictionary game was good, and it was easy to see how the AI worked into it. I couldn't get past the hide and seek game, though. It was way too unforgiving by giving you one life, and too punishing by having you have to go back to the socializing section when you lose.
Huh, quite the interesting game! Certainly starts out with a strong first impression as the game has a real sense of showmanship with all the fancy presentation techniques it shows off, and I was really intrigued to see how it plays out! While it's a bit controversial, I thought the experimentation with AI was interesting as well and how it influenced chatting and the minigames, among other things.
Overall I was pretty impressed, but there definitely were some rough aspects to it, so here's some feedback in regards to that:
*I thought the chat sequences were pretty neat at first because it was cool to see how they respond to all manner of questions. I started off with some natural chit-chat about the game itself and who they were and they always seemed to respond appropriately for the most part, apart from the very eccentric NPCs, of course. The magic started to wear off though once I realized that chit-chat wasn't going to help me befriend them: instead it seemed like the optimal thing to do was just spam compliments and it just made everything feel like a superficial, annoying slog. Honestly, I'd prefer it if was just minigames instead and get rid of these chat parts.
*While the AI responded appropriately in most cases, there were times I felt like I couldn't trust them, or that it was all just hollow and pointless and I couldn't take it seriously. For example, some of the answers they gave in the pictionary minigame were just nuts and made no sense, and made me unsure if I would get screwed over later on through no fault of my own.
*I found the menus pretty weird and inconsistent in how they were controlled: sometimes you can select stuff with the mouse and keyboard, other times you're forced into using the mouse for some reason. Just made it a bit awkward to figure out what the game wants at times.
*Game was rather glitchy and janky at times, with the most prominent glitch being that when I disengage from a conversation, sometimes the camera would stay locked and zoomed-in on the NPC instead of unlocking and zooming out.
*Would be nice if there was some sort of save/load option as the game can get quite long to do in one sitting.
So yeah, kind of rough at the moment, but I like its experimental nature and that you're exploring new designs, so kudos on that!
thank you for the thoughtful feedback!
Super fun. Wish I knew how to not be guillotined at the very end.