NaN:NaN
NaN:NaN
--:-- / --:--
Newgrounds Background Image Theme

EnderOg just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

The Rescue

Share Collapse

The Rescue

Play Game
A fellow developer gave out this idea and I took up the challenge~ They approve!
  • » Mild Violence

Author Comments

Please do not download, I can't give you permission given some of the assets aren't mine. Thankies.

A fellow developer gave out this idea and I took up the challenge~


These characters and events here do not affect the canons of their original games/other games they are in outside of this random game.


Originally released on Itchio (where there are more games!) on 12th Dec 2022, updated over the next couple of years.


Controls -

Movement - WASD/ Arrow keys

A = Enter

B = Shift

Start = c (Start on Title Screen, nothing mapped to it in-game)

Select = v (Repeating Friend Locations early on, should be map on the overworld. Map Untested.)


12 hours so far, offstream but Pre-Rec, aside from bug fixes!

And stopped recording as of the 50 minutes of Part 3, to avoid spoilers.

So to continue the timer - 28.5 hours.


Known Bugs - On the second time in Town, Marsa will not Hide even after visiting the Item Shop.

The camera faffs around briefly getting back into place in the maze at one point.

Neither are game-breaking.


If you're stuck in the dark mazes, I've added stairs as a visual goal indicator, hopefully this makes them easier.


----------------------------------------------------------

----------------------------------------------------------

Assets from RPGTsukuru GB (c) ASCII Entertainment -

Hum19ElderlyKing

Hum22RegPrincess w/ Hum02Queen's Crown

Hum24Lady

Hum32Guy

Hum42PlatypusHatGuy

Hum06Hooded w/ Original Hawk face as mask

Overworld Map piece, small map, map sprites.

Castle rooms, whether mildly altered or not.

Altered Big Dragon Creature


Animorphs GB - Cheetah, Walking Hawk (c) Scholastic


Breath of Fire I - Flying Hawk, house sink/cooker (c) Capcom

Breath of Fire II - Joker Gang Cave Base. (c) Capcom


Maze - Ayakashi no Shiro (c) SETA Corporation


Ruby V1/2, 'Goblin' sprites, Fangs (c) Me

VECTORPIXELSTAR (Various Tiles)


Harvest Moon - Various tiles (c) Natsume


Pokemon - Ruby/Goblin sprite base, rubble (c) Nintendo


Quote inspirations from Starfox Adventures (c) Rare, Breath of Fire II (c) Capcom.

Log in / sign up to vote & review!

The concept seems cool, but I think it has a major bug on Samsung mobile, I can't do anything other than walk around the small, spread out town, can't walk in a building with a money-bag-looking-thing in the window, walked into the library and I'm told to leave, and then its locked, and then when I walk through the cabbage patch kids, I'm getting a message that "I haven't found everyone yet" every quarter step, so it took me like a minute to walk through them.

I'm not sure what I was doing anyways, because when I started the game, I had to keep pressing A, so I went to get a snack and pet the dog, and when I came back, I couldn't interact with anything in the room so I stepped out, and then the beginning of my review. So it was kind of annoying that the game progressed when it lead me to believe that I was the one making it go...

EDIT: RESPONSE: Thank you for responding to my review!
The "cabbage patch kids" were the beings at the bottom of the map; IDK if I was tired or what, but at the time they looked like cabbages with faces arms and legs lol now, they look like fairie people. I really enjoyed the personal look all of the characters have!

One reason I am excited to try this game on PC is so I could read through the beginning again, and tell you my experience! When I played on mobile, I thought that I missed the story when I decided to stop pressing A, to get up for a minute, but I found that I did not miss anything ha! Just a very quick intro!

While playing on PC, I found that the game is unplayable on mobile because I could not proceed to the top left screen shift (IDK the correct term). I tried passing through all edges on the first scene, which is why I felt trapped with the "I haven't found everyone yet" text boxes when I was checking all the edges. I practically couldn't travel anywhere on mobile, just the map outside the front door.

Lots of walking, I wish we could walk a lot faster, like a lot faster. But I appreciate the map size; that was surprisingly fun, to learn how big your areas are and what they look like.

I love how the characters look, each with their own style.
I tried finding this game on itchio to try it there, but I had no luck finding it.
Fun concept, just a little too slow. I finally found the Herring in the hideout, while writing this review, so I'm gonna take a break and warm up some food.

I enjoyed giving you my honest opinion and I enjoyed exploring your game!!

RubyGamer responds:

I've never played these on mobile so I'm not sure what the bug would be. I'm also not sure what you mean by 'cabbage patch kids'.

The 'quarter step' thing would be you still in the trigger area, and we're two-quarters wide so yes it would keep triggering while you're on it. I didn't see any point in having it say it only once if there were multiple people you had to pick up.

You would have to keep pressing A, that's how most Gameboy games go XP
You talked to Joss, who then obviously locked the door behind you as he needed to focus on the shipment.
I assume you read the instructions that were given when you stepped out of the first house? If they're not clear on letting people know what to do then I'll have to work on that. Is that what the problem was?

In terms of progressing without you, I'm not sure how as only movement can be done 'automatically' as you've seen. If a text box comes up it needs to be manually dealt with.

Credits & Info

Views
164
Votes
53
Score
3.06 / 5.00

Uploaded
Nov 17, 2024
12:00 PM EST