Hey, this is pretty neato! I love me a good beat-em-up and this delivers that experience pretty well, which surprised me because beat-em-ups can typically feel pretty clunky, but this felt very intuitive to learn, the moves are have unique purposes, the hits are satisfying, and the enemies are very diverse in their attack patterns. Felt good to beat up the enemies and style on them, like using the sliding kick to go under projectiles, and I always appreciate a game with a cool defensive mechanic: parrying those skeletons and their big swings was great!
Right now the game is a little shallow, what with the small arena you fight in, simplistic arcade goals, and the ability to just spam special techniques at will to keep enemies at bay. But it has served its purpose as a demo/showcase. It definitely has a load of potential and I'd love to see a more fleshed-out game to use these mechanics in!