Hmm, I think this game has a pretty good foundation for a Zelda-esque adventure set in contemporary times. All the necessary bits and pieces seems to be in place: you've got your items, your slashy combat, cute art and menus, dungeons, boss fights, and so on...but it unfortunately didn't have any sort of spark or hook that caught my attention and made me want to keep playing, rather, it quickly bored me.
Some of my issues are attributed to aspects that can be fixed, and perhaps are already planned to be fixed in a future release, since this is a beta. For example, the lack of music really made everything feel so dull and without a sense of atmosphere. Even worse, it felt like I wasn't making any progress on my journey since it lacks the excitement of hearing a new track when you transition into a new area. There were also some glitches like how if you walk to the side of the slingshot boss, you can get stuck if he walks into you and get comboed to death with no way out.
Other issues aren't so easily solved. For example, I found the story kinda boring and with an odd sense of motivation: we've got a mysterious dream at the start which is cool and could set up some sort of quest, but then suddenly we're searching for an owner of some blanket we randomly found in the closet? Why is the blanket important? Makes no sense. And the other issue is that this does just seem to be yet another Zelda clone that lacks the smooth and satisfying feeling of the original and isn't bringing anything interesting to the table to set it apart.
As much as I'm being down on it, I do think it has some promise and I'd like to see how it evolves over time. If the game got polished up with some music, a better story/motivation, and some other stuff, I think it could be great.