fun game, but is it nit listed as mobile compatable. looks like it would work
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my first time doing a game on my own (well most of it on my own but still), this was quite a way to explore flash and i definitely learned a ton, both what to love and what hate, i do want to note AS2 is messy, but if you are an animator it might help you in some cases.
also i apologize for the ~12mb (or 2mb apperently) of data, i know somebody is going to hate me for that.
Released on april 6 for the flash portal 25th anniversary
fun game, but is it nit listed as mobile compatable. looks like it would work
bizzre and quirky.n they realy just wanted to eat, and they'll cross the grand canyon by car to get it. looks crude at first, but actually has great animation, especially with the bomb part. and the voice acting is fantastic.
loved this
gives of those henry stickman vibes
pretty funny
sequel maybe? lulz
-456
i am not against the idea but if i were to make a sequel i'd probably move it more on it's own road than sticking on being an henry stickmin clone.
It's rough, but the roughness adds something not unlike the old Johnny Rocketfingers games. The voice acting really does wonders here for the game's personality and elevates the writing from lackluster to quirky. The music is also great, which makes the audio as a whole a really engaging experience.
The mix of actual fonts (as selectable text?) and badly hand-drawn text, inappropriate colors (door randomly has a red outline?) and grunted sound effects give this a really homemade feel which would be bad if it weren't for the fact that the actual animation is pretty decent. Small things like the car bouncing after launching off the ramp subtly show the difference between "bad on purpose" and just bad.
My biggest frustration was probably that picking the wrong options often led to interesting outcomes, which meant that accidentally picking the right option could necessitate a second replay to see everything, but the short length of the game makes this a very minor issue (though the game being too short is something of a problem on its own.)
Games like these are ultimately a great experience in a Game Jam as they're short and sweet and you can play a bunch of them back to back and get a novel experience each time. On the other hand it's a bit lean from the perspective of this standing on its own.
If you're concerned about the filesize, you can go to Publish Settings, change the bitrate under Audio Stream and Audio Event to be lower, then check Override Sound Settings. At 48kbps I was able to compress Slasher Click 2 to about 11MB and it has nearly an hour's worth of audio in it.
Fascinating, thanks for the audio tip, admittedly my main reason why i was worried about it was because i recorded most of my audio on wav and i didn't bother much on converting them to mp3 (with the exception of The music which i did in advance), then i saw that newgrounds devoured 10 out of the 12 mb so i suppose newgrounds also does some optimization under the hood.
the inappropriate colors are actually intended as a way to tell the player that they can click it to see interesting things, it has additional dialogue and everything.
thanks for playing non the less!
Nice