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A game based on the Fire Emblem Series


My entry for the flash foward jam wanted to add more but had a few hiccups. Thank you for everyone that played.


Updates

Fixed most of the text embeding - 4/22/25

Everything decided to brake not sure why using an older version of the game im really sorry - 4/24/25

Allies not being selectable after an ally dies fixed - 4/26/25


CONTROLS:

WASD or Arrow keys or - Move

Z - Confirm - Option Menu

X - Cancel

C - Menu - Skip text - Unit Info


Also thank you to Dry for making the one acutal good song on this soundtrack haha. The Name of the Track -

WORLDS END

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If this game had been finished it would have absolutely annihilated every other submission this year.

The insane production quality reminds me a lot of Arcane Maiden, the winner of the first (2021) FFGJ. Aesthetics on their own go a long way but I got REALLY hyped to play a tactical RPG (I haven't finished Fire Emblem but FFT is my all-time favorite game.)

Regarding the singular, partly working battle, the number of enemies is too much. You did well to have only some enemies engage the party and have to approach others, and not just due to the difficulty - waiting through an enemy phase in which all 30 enemies acted would have been incredibly tedious. I also liked that at least several of the characters had a very distinct identity; it took two playthroughs, but on my second go I was able to find niches where the general, archer, and white mage were effective and it made a gigantic difference.

As you're likely already aware, there are a bunch of game-breaking bugs. Characters will randomly stop being useable as if they already moved, even if the enemy phase has happened. Sometimes units are stuck gray, other times they're stuck at their normal color but selecting them isn't possible (the game thinks you're selecting the ground tile behind them.) Given enough time, these bugs will eat away your entire party until you have no party left to attack with, making the bugs a greater threat than the actual enemies. I even tried downloading this game and playing it in Flash Player offline in case these were Ruffle-only issues (I REALLY wanted to play this game...) but they continued to persist on both platforms.

Other bugs mostly include gibberish text and add to the confusion of a game that already has a lot of variables without explaining them to the player.

Excepting the bugs, I think the best improvement to make to this game would be to slim down the party size and size of the opposition for the first battle to make it easier for the player to learn their own arsenal. Perhaps one close-range, one long-range, one support, and one cavalry character would be a good, diverse cast without overwhelming the player (especially since the graphical distinctions between different characters are going to be lost on a new player that thinks they all look the same.) To this point, having allied characters flash a different color from enemy colors would also be useful, as I occasionally got confused as to which ones were mine.

Also, one of the features I liked about FFT was the ability to attempt to use skills even if there were no targets in range. This made it easy to see how far a ranged fighter could reach BEFORE moving them, allowing you to keep from wandering unnecessarily deep into enemy territory.

Absolutely awesome concept and the execution is almost there, but it looks like this game massively overscoped for the time given.

Alex303 responds:

Thank you that means the world to me hopfully one day I finish something on time, but I do like to try unusal things I guess.

Funny thing about The Arcane Maiden mention I used to work with the guy who made that game. Maybe he rubbed of on me idk haha.

As for the battle scene It wasnt supposed to be a singular its acutally the fith map, but when I was combining the Dialouge with the battle scenes the embeds broke. So I just decided to show the scene with the most action. (Probably wasnt the best choice espically sense it had no explaniation of the controls). As for the characters I wanted them to all be speical. I took a lot of refrence Im glad you like it.

Im chiping away at bugs as we speak it used to be a lot worse believe me! Thank you for letting me know what bugs you got. I havent seen the units turning to gray bug in a min. As for the reason im pretty sure some characters are not selectable. It mainly happens when ally dies then sometimes it bugs out. And Ruffle does have some bugs Im not normally seeing. Let me know if it was different for you but was the battle ui working better when you downloaded it. Some key presses dont seeom to work anymore with ruffle and im not sure why. (Im saying let me know like this isnt a single post comment system). The rest is my iffy coding and learning pathfinding as I went on.

I said it below but the gibrish was because the embed broke. I had no idea how to fix it so I spent all night reseting the text. I know how to speak english (I think atleast haha).Im checking the text and some of the stuff I updated isnt changing ahhhh!

Yea that was the goal start of small with short tutorials to get things going. But you can see how that went. I couldnt explaining anything till the embed was fixed. But now theirs a small tutorial that should have been their from the start. But im gonna follow your advice! the opening 5 chapters dont have more then 5 party members. Ill update it as soon as I can to fix the text and add the other stages. And ill go back and reduce some enemies on the later stages. I gotta remember not to over do it.

I need to play final fantasy tactics Ill looking to giving it a shot. Might be a great place to find some cool ideas. Thank thank thank you again, you dont know how much this motivates me to fix my buggy mess one line at a time.

update - After some bug fixing I found some errors are ruffle specific I dont know why exactly yet!. Specifically when an enemy kills an ally, it removes an ally from the array for some reason. I tried to recreate the effect in flash, but it didnt work it only happens in ruffle for some weird reason. So ill just need to find some way around it.

Didnt work.

Alex303 responds:

Just updated it hopefully you should have an easier time now

I'm guessing the game isn't fully done yet but its a pretty fun FE-esque game so far!

Some bugs/unintuitive things I noticed, which the dev probably already knows about:
I struggled to get into the first level because I didn't know you had to click on it
Right clicking and pressing forward sends you into a test screen for text
Selecting units on the map screen causes all of the character sprites and classes to be scrolled through rapidly, I'm guessing because the game cannot locate a unit to display
Some of my units, stopped existing? Their sprites would remain on the map but I can't select them at all
The cursor sometimes jumps two spaces or does not move at all, same with the menu
After a few turns the enemy ai stopped trying to approach my units

Sorry for dumping all this, haha. I don't know what the dev plans to do with this game but I would love to see it developed further!

Alex303 responds:

Yea thats my fault you play it for so long you think its intuitive when its not. Yea the game was not meant to be Fast fowarded i Havent acutally tried doing that. but Ill make sure to add some text explaining the menus. And As for why you cant select them even if they remain each stage has its own code to manage the units so if the code isnt run by itself it breaks.

Crusor jumping suprizingly only happens in ruffle it also had a sound error so I had to remove the reticle sound. I dont know why that is exactly but im looking into it.

also no no no keep up dumping it helps me fix issues I would miss. I also recently updates so give it a look it you want.

Nice little fire emblem like game. Def needs a fix though as the other commenter stated. But otherwise this is absolutely solid

Alex303 responds:

Yea Ive been working on it took me a min to update all the text should be Alright for now!

Hey, feels like a nice game, but it needs proofreading and the music doesn't play.

Alex303 responds:

The text embeding is broken so it spat out gibirish im trying to fix it

Credits & Info

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Faves:
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Votes
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Score
3.57 / 5.00

Uploaded
Apr 21, 2025
1:00 AM EDT
Software
  • Flash
  • FL Studio
  • Aseprite
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  • Gimp