Pretty good
..But next time have something happen when you hit the targe, even if it's just a high score meter or someting.
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Pretty good
..But next time have something happen when you hit the targe, even if it's just a high score meter or someting.
There is a notice in there but apparently I scripted something wrong when trying to make it play. >.<
Is something suppose to happen...
...when I hit the red dot? Because I'm pretty sure I'm hitting it an nothing is happening. Hella annoying to aim how the controls are set. Hopefully that will be address. My favorite thing about it was how incredibly far you can zoom in if you want to. Its cool :)
Yes there actually is, just one of my scripts are a little messy and you don't see the hit screen ( which show a side and straight on view of the shot)
Notbad
Notbad, that was neat from the topview, it was abit laggy, but the music kept it interesting, and the overview was just a cool idea, I think the control system could be smoother and reworked somehow but I did like this game here it was nice so notbad at all
~X~
Ok
Though it was a nice game, the only problem was that the x and y axis are inverted. You need to fix that for later versions.
Thx, I was expectinga negative review as the first :P
I'm going to probably redesign the movement alogythm a tad by making the mod move the background at a set speed with some variation from mouse distance. Right now, using a startDrag(); command inverts the controls.
Thx for the review.
aaahhh
The controls suck...not just becuz they are inverted, cuz it moves constantly, so it's like a lucky shot, if you can even get that...cuz it shoots like a half second after u click.
I'm not removing the movement, the movement for the rifle is as realistic as it can get (except the inverted mouse)
This mod was designed for realism, not really as a game. and actually, it would take a half second in reality to hit the target. once again, realism.