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Reviews for "Attack of the "Wee Nighs""

hummm

hummmmmm saussage! you make me hungry :P

lol

That game actually made me laugh at a time when I am about to fall out of my chair because I am so tired. Kudos.

weenies

the gameplay was pretty intresting and I like how u put weiners as enemies.

Graphics

I didn't like what the "Wee Nighs" looked like, but the game was very good and must have been hard to do. Also, there was something weird, one of the "Wee Nighs" got caught in the upper left corner and you couldn't shoot him. Also you could have hidden the mouse. I'm sure this will make it.

make a few

Played once. Took a point of damage to see if collision also damaged. Then died at around 14.

Started again, then decided I couldn't be arsed.

Then played again, got to 38.

++ I really like the shield radar and the voice for 'shield at xx%'

+ Cool buttons

---- Main gameplay seems overly repetitive with little or no depth.

-- No real incentive to shoot them all. If we lost points for missed 'nigh's or if we got a few points for shooting an entire group, you'd introduce more of a risk/reward element.

- I assume you duplicate the mc. The 'seed' is visible in the top. Sloppy.

-- When we get hit, I'd really suggest making the ship invulnerable for just a sec. Getting hit by 3 projectiles stuck together is really annoying.

++ Fairly nice intro

- Though we should be able to skip it. On the 2nd viewing, it niggled.

++ I enjoyedbeing able to play with one hand whilst brushing teeth

==
Works well. Now you need to make a few changes to make it play well. Maybe take away the random numbers (putting in some algorithms or pre-defined interesting patterns in their place), make the creatures smaller, have it ramp up faster (maybe adding multiple creatures)...

Having an easy first 20s before ramping it up helps folk get into it.