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Reviews for "alien invasion!"

Hardly a game.... maybe a time killer

Review for the people: Way to easy.... got a few hundred and just clicked the X. Is it even possible to die in this game? The aliens (Red Pacman Ghost) -- [aka Oikake/ chaser, aka Akabei/ red guy, aka Urchin, aka Macky, aka Shadow, & aka Blinky] *At least you learned something today* just go back and forth and get bigger and bigger as they get "closer". My advice is let them hop 3 or 4 times, aim for the middle, and get multiple kills. This game is more about patience then skill or enjoyment. Advice for the Artist: Take the suggestions found throughout the reviews seriously and redo this into a proper & challenging shooter. Nostalgia will only get you so far and is a cheap pop at best.

king-ben responds:

well observed, but come on it was the first game i ever made and i was a noob anyway xD

quite good

its a good game and a good idea but u need to make it more challengeing like make the aliens come from different directions or get different guns with different effects i got to 200 aliens without break a sweat

king-ben responds:

yeh i kno its a bit easy but i made it quite quickly so...

???

Wot did ridin dirty hav to do with shooting sentient blobs of green shit? Serious man why did u even submit that it was shit.

king-ben responds:

they wrent green lol

loved it...

i got over 200 points its so adicting , got it on my 1st go though haha.

excellent, carry on making good flash.

king-ben responds:

thank you, watch my other movies as well if you have teh time

drops when an enemy gets too close

+++ Fairly well drawn, clean, graphics.

+++ Cool tune.

---- Though the tune takes up more filesize than appropriate for a 'game' like this.

--- No risk of a loss.

--- No variation in the animations.

==
Shot one. Let the next two come at me until I was confident I wouldn't die. Shot maybe 12. Closed.

It's really not much of a game as the only thing 'success' indicates is how long we waste. No skill, tactics, good choices, reactions, hand-eye co-ordination or anything necessary.

I personally don't find shooting stuff in games stress-relieving.

I think this could actually make for a decent game if you just added in some energy that drops when an enemy gets too close, playtested and tweaked a few numbers.

king-ben responds:

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