How did you do that?
that was frekkin awesome
im starting off in 3d myself
but how did you figure out hoiw to bounce the ball of on an angle
How did you do that?
that was frekkin awesome
im starting off in 3d myself
but how did you figure out hoiw to bounce the ball of on an angle
Well, all the walls are either vertical or horizontal, so I just reversed the xSpeed or the ySpeed. To find the bounce angle against an angled wall use
bounceAngle = -approachAngle -surfaceAngle;
Hard, but well programmed.
Personally, it wasn't my type of game. However, your programing skills were evident and the interface was slick. The game also was pretty.
Well done for a first 3-d game!
Love it!
reminds me of the old games where you had to tilt the board to get the pinball in the whole... very fun, and difficult
Jerio mario
Hi needs a level editor...if you can do it for platform racing 2 you can do it for this
Wow, man.
Excellent, that's about all there is to it.