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Reviews for "OMEGA StarFighter 1000"

Omega starfighter?

why? there's no fighting. This craft is apparently a staravoider. The controls are responsive though, good job there. There's just not that much to hold someone's attention, you know? Maybe give a weapon with a very limited number of shots each level to add an extra element of strategy? Idk. It's okay. Could be longer, tho.

HAHAHA!!

I only rate this what I do for a few small reasons.

Reason 1: You oh so obviously ripped this out of a tutorial here on NG. I myself never got it to work as I see you did. While yours is a bit more "spiced up", it is still the same basic thing. (You can even go off the screen just like the tutoral! Lol!!)

Reason 2: That green planet that is supposed to be a part of the background no doubt, is on a higher layer than your ship is, so your ship goes behind the planet instead of in front of it! Lol!!

Normally I wouldn't be so impressed, but you got me to crack up, so I voted a lil higher than I woulda voted on any other submission of this quality. Good luck on future games! :3

RedSoul92 responds:

Yeah its true that I took it from the tutorial and just for u to know, the planet was in an upper layer on purpose, I guessed it look good, but guess it rather looks like a bug than somehting made on purpose...

It has potential....

It seems good, and well done, however, there is a major flaw that you can just zoom off the screen and they will never catch you. It really defeats the purpose of the game.

It's okay....

There was a huge problem though, you can never lose. If it says, "you lose", you can just wait the whole level to get to the next. It was okay though, aside from that.

Glitchy... >.>;

Seems like a good beginning, though I thought the name starfighter would include.... fighting..... but that's just me ^.^;

it's kinda glitchy: there's no walls, no collision with planets, and when you die it progresses the level anyway....
if you could fix those then you could definitely pull this off.