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Reviews for "Short Stickman Combo"

preety good

short but awesome

SkatingRobert responds:

You are awesome!

R.

Nice!

Too short, but you have potential to be a GREAT flash artist. Try making it longer, kind of like a Xiao Xiao animation, if you remember those. 4/5, man. You earned it.

SkatingRobert responds:

Thanks, even though the shortness was in the name.
Thanks though.

R.

Taking a good deal into consideration

For a first animation this is not half-bad although there is not a lot here, you took me by surprise when you reflected the sticks on the ground. The animation was also very smooth and the time frame control was a nice touch. Overall this is good for a first try, I naturally recommend a story and preloader in your next animation.

Good job, you have the potential to make something great I'll keep watch for your next flash(if you decide to do anymore). Good luck.

SkatingRobert responds:

Thanks for the comment, but I have to tell you this is my first FINISHED stickman combo, I made more before, but didn't submit them because of the high epic-fail factor but I have more work on my old account, FreeRunRobert, search it up on newgrounds.

Since it got hacked and I stopped FreeRunning (rofl) I made this new account.
R.

Pretty Good

It was pretty good, but how does the purple person stay parallel the whole time?

SkatingRobert responds:

Whatch frame by frame using the frame by frame control panel, he doesn't have the time to fall because he gets hit again..

R.

Some things to focus on.

Stay away from the transform tool when you're doing stick fights and easing as much as possible. it looks cheap and when done otherwise like just drawn over again it'll be much better.

It also seemed like the timing between the hits was a bit fast. It's not bad to have a fast fight or a fast hit but if you're going to do that you'll need to ease the motion after the fight instead of just stopping. Some of the moves and transitions between the moves are drawn incorrectly. The one frame that you have that hits the guy is what you want your viewer to see, so make sure that the position is good and accurate.

The arms on the guy attacking the other should move when he hits the other guy. Just live out your combination and see what your arms do.

The reactions on the guy being hit can be worked on. What I recommend is having the guy get hit in one from and ease to a position. You have him being hit and then transforming to a new position every frame and it's hard to follow and it looks too fast or wobbly. Have him ease to a new position and then when he's hit again ease to another position. When he was hit in the air, add more frames now. There is no rush to make it look smoother.

What I think you need to work on is easing, exxageration, force, and timing. It seems to fast, the positions of your stick seem off after a hit like that, and the moves need more of an *UMPH. I dont' know how to explain that.

But keep practicing, it'll pay off i swear.

Tman.