it's not too bad. would like to see even better effort, but still. not bad.
it's not too bad. would like to see even better effort, but still. not bad.
You get 3 stars because, hell, daggers are amazing amirite. I also liked the backgrounds.
i want to like this game, you have a relativity functional interface but there seems to be a bug in your games coalition matrix witch makes for odd physics, hitting wall makes you jump back being the hardest to deal with, your boss hit-boxes also feel disjointed, it seems unclear as to what pits you can fall down and which you cant, i was able to make it to level three with no real trouble but then was walled by a spawn point that is between two platforms there in loosing 2/3 hp before the stage starts it seems. i think you have some good ideas. keep working, i want to see what you come up with next.
It's not really a bug but I guess I will have to change it, it was meant to punish you if you mistime your jump.
Really buggy. As soon as you reach the certain proximity of a platform, you get either stuck or knocked back. Your graphics also need a bit of work.
ok game. but why is there a canavlie background on level 3?