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Reviews for "VH Kjell Gabriel"

it's not too bad. would like to see even better effort, but still. not bad.

You get 3 stars because, hell, daggers are amazing amirite. I also liked the backgrounds.

i want to like this game, you have a relativity functional interface but there seems to be a bug in your games coalition matrix witch makes for odd physics, hitting wall makes you jump back being the hardest to deal with, your boss hit-boxes also feel disjointed, it seems unclear as to what pits you can fall down and which you cant, i was able to make it to level three with no real trouble but then was walled by a spawn point that is between two platforms there in loosing 2/3 hp before the stage starts it seems. i think you have some good ideas. keep working, i want to see what you come up with next.

Locomotivator responds:

It's not really a bug but I guess I will have to change it, it was meant to punish you if you mistime your jump.

Really buggy. As soon as you reach the certain proximity of a platform, you get either stuck or knocked back. Your graphics also need a bit of work.

ok game. but why is there a canavlie background on level 3?