Fun and soothing! To make it even better try playing tracks from the Spirited Away OST like One Summer's Day or something from Kiki's Delivery Service. It makes the game a magical experience. :)
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Fun and soothing! To make it even better try playing tracks from the Spirited Away OST like One Summer's Day or something from Kiki's Delivery Service. It makes the game a magical experience. :)
We are the way for the cosmos to know itself. Thrilling! This sentence openned my eyes to the vast and infinite universe. THANKS KOLBA! I Really appreciated this game!
I love how everyone mis-interpreted the religious quotes. Why do you think they slow you down? It's symbolism for the fact that religion slows mankind's advancements down.
Wonderful game you have here. I'm not sure if it deserves a full 5, but I'll give it to you for the sake of balancing with the low scores from people who misunderstood the message. I give it a 4.5 in my head.
However, a few things that could help improve the game/ the reason I wouldn't normally give it a 5:
-Make the "how to play" feature pop up automatically. I used it, but only after i spent a bit of time sort of floating around at the bottom, trying to lift off. I'm sure people could make it farther if so much time wasn't wasted.
-Explain how the speech bubbles work. It also took a while before i figured out (accidentally) that you continue moving upward indefinitely within them. Some areas are much more difficult without this knowledge, and others are downright impossible to get past because you use up your boosts trying to get past the bubble before you fall. This would also help people get farther and be able to see more of the message.
-The ending was... lacking. I understand why you put the timer there (although I feel like it doesn't add as much to the game as it could [more on that later]), but that isn't the ending I'm talking about. I ran out of time on my first play through, but decided to go again as the game was worth it. I had plenty of time left when I reached the end and was treated to the EXACT SAME end as when you run out of time. The Sagan quote fits well, but only if there's a different result for running out of time, like a quote about mortality, maybe.
I know it must seem like I'm nitpicking, but i don't mean to. It's just that this type of game is difficult to do justice when making, and you're really close to it being phenomenal. You did a great job presenting the quotes. I'm aware that Poe's law applies in situations like these, but i don't get how someone woulds still think you're serious after the lines like "If science and the bible disagree, science is wrong. The earth is 6000 years old. etc". The game really is great all around. It's just a few fuzzy edges that could use some help.
Really fun gameplay, and fantastic use of symbolism.