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Reviews for "Ash Escape"

nice design, even if its minimalistic.
the psysics are O.K. in this, tho the character feels a bit heavy when he jumps....
but other than that, ok, a smart little game.
nice stuff do more.

Zayns5ahmed responds:

Thank you very much for playing, advicing and rating. I think i have solved the problems in this new update. There are 4 levels. Thanks for encouraging me to do move with improvement! :)

Really cool use of pixels, but what i miss are instructions that show what the obstacles are and some music.

Zayns5ahmed responds:

Thanks. This is my 1st game so i didnt try much on it. Some fire cracking musics are there. Sorry, I have now added instructions in the description. The Red thing is molten rock. I have fixed and updated the game. Thanks for your rating, advice and for playing! :)

You have great potential my bro!!!

it's goob but it can be better it has a lot of potential that what i think

Zayns5ahmed responds:

Thanks for the rating, advice and for playin the game! :)

Not bad. The graphics are very simplistic, but quite functional. The background sound is nice, although some context sensitive sound (especially for colliding with boulders, but losing on time, jumping, falling down a pit, and maybe walking, would be other possible additions.) Some CC0 music could be tossed in there as well if you like - something ambient and dark.

The Character: hey, that's not a bad running animation for such a small resolution sprite. Adding some dark grey for more distant limbs, you could probably make a four frame variant that would add a bit to it if you wanted to. One more thing, it would be nice if the idle image was more representative of the collision box. It's kind of weird to be standing waaay out to the right of some bit of floor you are apparently standing on. There also seems to be a bit of sliding going on, which is quite annoying for precision platforming - you might want to directly kill all momentum when there is no user input. Or maybe put him on a skateboard XD.

Since the molten rocks seem unconcerned with maintaining their momentum (less friction) or bouncing less over time, they seem more alive than inanimate. Particularly, they _seem_ to begin to move when you get close to them.

The timer is odd in the way it's implemented. First, it's a lot of time, so unless you are trying to die via time (or click off, go afk or whatnot) it doesn't seem to do anything. There's also no visual element linked to the timer (whether a physical countdown clock, a dino run inspired effect, or changing background color) so it doesn't really pressure you as much as it should (after you realize how generous it is.)

There is an annoying bug I experienced where if you run into the rock at the beginning of... I think it's the last level, the one where the boulder is right at the start, while the stage transition effect is still going strong, the game will get confused, and not respawn you, and effectively freeze. Other than that, it all seems to function fairly well.