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Reviews for "SOLUNA"

After playing for 15~ minutes I finished this game easily. The atmosphere was beautifully crafted through the perfect harmony between the music and the art.
The story is a little bit cliche but that doesn't mean it's a bad thing.
All in all, this was an awesome game!

Ok, the second part, where you go East... I didn't finish it. Mainly bacause I was distracted by my ubearable urge to kick that wisecracking old... ass in the face... cause I'm meeting him for the tenth time at this exact spot. Where the hell I suppose to go, everything looks the same!
The game is good tho.

good game, the opening reminds of "endeavor", which is not a bad thing.
damn your AIs are good and annoying as heck, i had a bunch of dudes swinging their blades chasing after my ass jumping and trying to chop me the whole time.
and love the music.

the game is good but there are a few things that you can do to make it better. One is the controls, I have a little trouble jumping at times especially after a ledge grab. Changing directions at a moments notice doesn't always work. Swinging the weapon can be quicker. Two is the health gem drops. If you can't up the attack speed then up the health drops because no matter what you will die after fighting like 5 enemies and then have to start from the beginning. Three checkpoints. This could solve almost everything with what I said so far. And Four is more of a glitch than anything else. If you choose to go to the right after the beginning and climb up that stone pillar and then do a ledge grab on the right you then end up on top of the entire environment and if you continue to go right you will then eventually drop all the way to the bottom without dying and then have to refresh the game.

As some have said before, the difficulty is the most annoying thing. I needed about 30 tries to get the boss down. The Only way is to kill all the Skeletons without being hit once, while being lucky that many of them drop orbs. In addition every time you die, you have to climb over that hill again, which also was annoying.

The Game was a bit short, and finding the crystal-part on the right side was too much of "run right and down" cause you didn't even have to kill the enemys on the way. Some sort of location-device and perhaps a bigger map (including map-screen) would've been nice.

Anyways, more enemys, more depth for the story and some Stage-bosses that aren't that hard to beat would (in my eyes) improve the game. Also: Why not make this a series?