This is very professionally done. Good music easy to understand controls. With face paced action to keep the player engrossed. Excellent job!
This is very professionally done. Good music easy to understand controls. With face paced action to keep the player engrossed. Excellent job!
BAD ASS. Tons of fun and epic fast past feel. Good stuff..
Okay Brother, I am going to give you the run down. Level design was great! Excellent build of difficulty over the levels. I noticed how you added new enemies with different mechanics throughout the game. (NOTE: All of your npc enemies were cake except for the bow/arrow guy. That bow monkey is what really made this a challenge at times.) The gold keeper folk didn't play much a role and you'd either have to edit the game or take him out. DID YOU KNOW:(The gold coins roll over into each level and don't reset even after deaths.) The gold keeper was a challenge 8% of time and I didn't see the point later in the game having him.
I saw a previous comment about the jumping mechanic and I must agree it was troublesome at times. I do love the *puff* into thin air animation though. On the last level I was having such a difficult time on one part because the mechanics were just not tight enough. I almost gave up and quit. The problem occurred on the last level "right" after the first spring board is introduced. The spring launches you right into the enemy! So I would have to time my slash attack right when I appear to hit him but if i hit it too late or early i would die. I suggest proraming it so if you *poff* into air and hit the slash button then the moment you appear you get an automatic slash.
Also along with the jumping... i suggest allowing the player when they run off a ledge and are falling to be able to use the jump while in mid-air(that is if the jump ability has not been used yet.
Lastly, I enjoyed the new unlock able levels. And the raccoon/fox child.
Those are some lethal monks! I like the game, the incredibly slick jump animation befitting a panda ninja, the fast-pace and rewarding process of gathering coins, the fun and simple platformer action and good music. It's good!
-cd-
I don't know why people in the comments keep saying that the jump spoils the game, which prevents you from picking up coins, but now tell me, shouldn't the game be difficult? for me it’s great to have a game with great difficulty like this game