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Reviews for "Moondo"

ees muy hermoso, audiovisualmente copante, dificil de jugar pero entretenido, voy a luchar por la cabecera. dos cosas. no te toma la tipografĂ­a pixelada que seguramente le pusiste, me la reemplaza por times new roman creo. y siempre que pierdo me pone first death. muy bueno y enviciante, bancame que le saque la tira y no me pasas nunca mas.

Nice, But There Are A LOT Of Bugs...

Hard, but strangely rewarding. Would love to see links to the soundtrack listed in the game description.

So difficult but oh so addicting! Controls are sleek, steering hard enough to make it challenging but not so hard it feels responsive - hough I don't end up moving the paddle at all, just the projectile. Graphics are minimalistic and chunky, game idea's nice and simple, medals a good reward though... I imagine the 10 minute one may be broken? Have definitely played for 10 minutes, but that one still won't unlock (for anyone). Overall a good game. Keep it going!

-cd-

Overall, I think this could make for a great mobile game that would sell reasonably well.

Its main flaw is that it has unfair difficulty. By unfair I mean were the player doesn't feel its his/her fault. People complain about the red squares because the yellow one is too hard to control so not dying starts involving luck mostly and the player feels he/she lacks agency.
I think the yellow square should instantly move at a predefined speed instead of gradually accelerating. This allows you to change direction quickly and predictably and I think will work better for this kind of game.
http://www.emanueleferonato.com/2012/05/24/the-guide-to-implementing-2d-platformers/ (scroll down to "Acceleration") .

Another thing I noticed is that I end up not moving the platform at all. Maybe focusing on the platform, the yellow square and the red squares is too much, but with better controls I think it'll be possible to stay alive without having to move the platform, and moving the platform can become an emergency-only pro technique.

Also another thing that feels unfair is letting the character go off-screen. You can be hit by red squares and you can't see them. I think the main character should not be able to go-off screen.

Other than that, I think the basic gameplay elements are really fun.