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Reviews for "Inaction"

that beginning gets me every time. awesome work!

BungalowBelf responds:

Thanks pal!

If I had 15 bucks I would put that shit in your hand. Nice work.

BungalowBelf responds:

We don't smoke pot, yo!

(Thanks :) )

ohh shit fucken sweet there really isn't enough jay and silent bob movies they really should make more

BungalowBelf responds:

They are! Kevin's making Clerks 3 and Mallards 2, and there was the Super Groovy Cartoon Movie a year or two ago! Thanks for the comment, my friend!

I like how it looked like claymation at the beginning, but it turned out to be computerized XD

The scene looks extraordinarily realistic. Is that due to the effect of filming with a camera and adding CGI to the scene? In other words, is the key factor of realism due to using a camera for filming?

BungalowBelf responds:

Thanks for the question, it's a great one.

This is entirely CGI, I was trying to fool you into thinking it was real though, at least to start with! And yes, cameras absolutely add to realism. A real camera is never perfectly still, even when it's mounted it has very slight movement. Almost imperceptible, that is, until it absolutely stops, and then you'd notice. So if you're going for realism, everything in CGI should be always in motion, but not so much that it's possible to tell that it's always in motion! It's a difficult line to tread. So, I did my cameras in two ways.

Firstly, the first shot is tracked from live action footage I shot. I had modelled the bookcase in my living room and put the digital characters onto it in CGI, and replicated the living room lighting. Then in real life, I put two objects roughly the size I figured the inaction figures were (I don't actually have them, and I've never seem them in real life), added tracking markers, then filmed the approach with my iPhone. Then I tracked that motion using the tracking markers and applied it to a camera in Maya. Although I could have used the iPhone footage as a background plate, I thought it would be easier just to create it in CGI, especially given the resolution constraints I was working with in the trial version of V-Ray. If I was to do this in HD I'd probably use the live-action plates, and mask out the tracking markers.

The other cameras were partially animated in an iPhone app called Cameraman for Maya. It's a good app that's still in development, and while it's still missing a lot of the functionality I'd like to see, it does allow easy creation of simple camera motion. However, I needed to do a lot of hand-editing of the keys.

I hope that's useful, and answers your question.