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Reviews for "Trial And Terror"

Nice game !
I found the music appropriated, could the enemies be in sync with it ? At least with a subdivision of the BPM ? that would help to figure how they gonna move while the cube is moving.
I also found that difficulty does not increase in a smooth way, some time it passes from hard as fuck to super easy or the opposite, it doesn't give a nice feeling of progression.
Also, a death counter would be nice.
but very nice game indeed, continue like this !

stargazerstudio responds:

Thank you!

Subdivision of the BPM and enemy movement is a pretty cool idea, we might even add something like that in the following game where we plan to section levels into chapters!
As I mentioned in a previous comment reply, difficulty ramping is pretty random, that's another thing we're going to work on :)

Thanks for your time !!!

What a nice game !
But some things made me want to remove 1 star :
- the lack of a death counter (in those kind of games, it's something that every player expect :) );
- the fact that you can choose any level from the start ;
- and (and I think it's related to my previous statement) the fact that the difficulty is... not in a curve (14 first levels are quite easy, I didn't struggle at all, while level 15 made me die at least 15 times :D, and then level 16 was a walk in the park) is making the experience a bit strange (I think it's quite easy over all...).
Good job anyways :)

PS : where did you put influences from Pokemon ? I see the other games', but not that one :)

stargazerstudio responds:

Thank you! :)

Death counter is implemented hehe but we're not showing it right now because we're a bit lazy these days :) same for the unlocked levels!
From the level design / difficulty aspect, I agree it is pretty random, that's something we plan to work on in the following game were we plan to section the levels into chapters and introduce new type of "enemy movement" in every new chapter.

Pokemon ice cave levels! It's where the movement is from :) i think every pokemon game for gameboy advance has these ice cave levels. Another example is a mobile game called Tomb of the Mask.

Thank you very much for your comment, it's highly appreciated :)