"♪my name is Jan/Jam stone and I'm racer racer racer and I'm racer racer racer....rip Jan/Jam stone♪"
Amm not bad game i will keep it as a favorite.
"♪my name is Jan/Jam stone and I'm racer racer racer and I'm racer racer racer....rip Jan/Jam stone♪"
Amm not bad game i will keep it as a favorite.
Nice game, smooth gameplay, even if I don't know how to use the money. Is there a shop or something ?
Money is just the score for the game, glad you enjoyed!
I enjoyed it. It's a fun Rogue-like/top-down shooter hybrid. The combination of the music, the shooting mechanic, and the shape of the maze made me feel like I was fighting through some futuristic bunker. I like that the enemies got a little tougher as it goes. Also like that the game has the ability to generate a "loaded room" every once in a while. One concern: every so often, levels will come up that have no music. Is that intended or is one of your files not loading?
What the game is missing is reason to keep playing after 4 or 5 levels. As soon as I hit 6, I just got bored. A sense of progression might help. This may not be the type of game where you gain experience levels, but a lot of Rogue-like games include randomly generated loot, sometimes leveled, to keep the player interested. People want to keep playing to see what they'll find around the next corner. In fantasy games, that would be swords, magic, and armor; in this game, it might translate to better guns, power-ups, health refills. Maybe even some negative effects you want to avoid picking up, such as slow-down, paralysis, and temporary gun malfunction. Rogue-likes based on the original game randomize everything, so when you pick up a "red potion" the effect is different every time.
Disappointing, but has potential to be something great.
What would you like to see added?
great idea, but it's missing the purpose of "rogue-like"
technically, for a game to be a rogue-like game, there needs to be a minimap, powerups, items... blah blah blah. I could go on but you get the idea.