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Reviews for "Purpy"

You must explain the buttons and mechanics to the player.

I see in the comments that some players did not realize that it is possible to use wall jumps, you never made that clear to the players.

Make the reset button more 'findable'.

It is impossible to leave the credits screen.

There is an error when you go to the main menu and return to the level at which the character begins to float when jumping. (see here: https://www.youtube.com/watch?v=Zpfzhs6HwDk)

Apart from these little things, the game is cool, I really like music and art, color scheme and all.
Well done.

The game would be good if it weren't for a few fatal problems:
- Trying to jump up and into a space the same size as the character is extremely difficult for some reason; the character just won't go into the space sometimes. While this would be annoying in a normal platformer, it makes the game even more difficult since when you fail to make the jump, the other mirror image of the character has moved out of place, forcing the player to either realign the other character to the proper spot it needs to be in or to restart the level because the level is now unwinnable.
- The wall jumping also doesn't always work for some reason.
- The controls should be explained in the game or in the description (having the controls explained in both would be preferable). While the controls and mechanic might seem intuitive to you, every game has different rules.
- I'd suggest making the R button the restart button for the level. In a game like this, restarting might be done multiple times for some players so having to go to a menu to do it is both annoying and a waste of time.

I like the aesthetics of the game as well as the gameplay, but the problems make the undesirable to play unless they get fixed.

its a really promising game with an amazing look and feel and good soundtrack its just the levels feel impossible and not in the fun super meat boy way like a "idk what to do" way but besides that its rly good and nice controls just work on ur level design

I don't usually think of myself as being a total retard, but I can't get out of the starting room on the second level so I guess I must be one :p

Are we supposed to be able to double jump or smth to get through one-way platforms? Cuz I can't :( It makes jumping noises if I hit space while in mid-air, but it doesn't double jump and IDK how to get up through the platform.

Edit: Saw the comment posted later mentioning wall-jumps, which don't always work right, so now that's explained. But I've got to agree with the other reviewers that jumping into a gap the same size as the player is nearly impossible -- and frustrating instead of being enjoyably challenging.

Im sorry but it is mostly IMPOSSIBLE to jump in one space gaps! And there fore lever 4 is impossible!

well i finished it but this is little bit too hard to make 1 block jumps