nice
nice
I can tell that this game has potential.
Keep working on it and move it to a different engine like GDevelop.
Also add stuff like power-ups and enemies.
I'm trying to learn Gdevelop now. it's a little different.
Pretty good game. When climbing the chains, the character moves so slow it seems impossible to avoid the arrows coming in from the sides.
it's actually possible to avoid the arrows. just time it right.
Visuals are nice with that retro vibe. movement is pretty slow, wish it were a little faster. also is it possible to get up the chains without getting hit? I couldn't manage it even once. Couple of things that I noticed that you might be aware of: the life counter doesn't reset to x2 after you restart from title menu, but I know that doesn't matter since there's no checkpoints in this version. Also when you get to the end and continue into the game again, you are reset with -1 lives. Overall not a bad little game. Movement and jump handles well if a little slow and the level props (is that the right term for the spear things and stuff?) are intuitive: none of them confused me before I interacted with them so it never seemed unfair. If you plan on continuing to work on this I can see it having potential. Good work!
As a proof-of-concept/engine, it's okay except for the climbing. Ignoring the odd animation, it is impossible to avoid the arrows.
I manged to complete the one and only level without dying, so had to check if there was a checkpoint system and I think the quick respawn is fine.
It's a functional platformer (except the climbing) but could use some polish.
Apart from that, there's not much to say with all the stock assets in place.