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Reviews for "Adventure man"

nice

I can tell that this game has potential.

Keep working on it and move it to a different engine like GDevelop.

Also add stuff like power-ups and enemies.

Mysterion320 responds:

I'm trying to learn Gdevelop now. it's a little different.

Pretty good game. When climbing the chains, the character moves so slow it seems impossible to avoid the arrows coming in from the sides.

Mysterion320 responds:

it's actually possible to avoid the arrows. just time it right.

Visuals are nice with that retro vibe. movement is pretty slow, wish it were a little faster. also is it possible to get up the chains without getting hit? I couldn't manage it even once. Couple of things that I noticed that you might be aware of: the life counter doesn't reset to x2 after you restart from title menu, but I know that doesn't matter since there's no checkpoints in this version. Also when you get to the end and continue into the game again, you are reset with -1 lives. Overall not a bad little game. Movement and jump handles well if a little slow and the level props (is that the right term for the spear things and stuff?) are intuitive: none of them confused me before I interacted with them so it never seemed unfair. If you plan on continuing to work on this I can see it having potential. Good work!

As a proof-of-concept/engine, it's okay except for the climbing. Ignoring the odd animation, it is impossible to avoid the arrows.
I manged to complete the one and only level without dying, so had to check if there was a checkpoint system and I think the quick respawn is fine.
It's a functional platformer (except the climbing) but could use some polish.
Apart from that, there's not much to say with all the stock assets in place.