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Reviews for "Lost For Swords"

Definitely combines the influences of the different genres very well! I like it so far!

Edit: Music stutters sometimes while loading.

Amazing, i like this kind of games and I loved your take on it. The only thing I could ask for would be more content, like more classes and ennemies but it's already a very good and effective game

Amazing! First playthrough, I got to floor five with 124 gems.

(NOTE: you might have to expand the window with ctrl + "+" to see the start button.)

MaxBytes responds:

Really good first run! :)

Hi fellow Godot dev, I saw comments about issues I can help with.

First is the issue of zooming in the browser producing unintended funky resizing of control nodes. That's easy to fix and described here https://3p0ch.newgrounds.com/news/post/1157195

Second is audio playback quality for one of the reviewers being kinda bad. If it's what I think it is, switching to Firefox will fix it for that user because it's an issue with Chromium and probably depends on their computer's hardware too so won't necessarily happen for all Chrome users. If you want to make it play music without any glitchiness in Chrome, then the fix on the dev's side is a lot more complex but I gave a short description here https://3p0ch.newgrounds.com/news/post/1148893

Lastly, if you want to add medals or leaderboards, you can use the Newgrounds API implementation I wrote or one of the others at https://www.newgrounds.io/get-started/ but mine would be the easiest to implement (I mite be biased :3)

Oh yeah, as for the game itself, it was fun and had well-polished presentation, but after finishing the tutorial and clearing two rooms I started getting rooms where my only option was to backtrack and I couldn't advance anymore?

MaxBytes responds:

Hello fellow Godot dev!

Thanks for the nice writeup and help, I appreciate it!

I have just today published an update that implements your described workaround for the music using howler.js, works great. And your tutorial helped a lot! :)

Will try your suggestion regarding the window stretch mode... although I cannot reproduce the issues myself and zooming works correctly in my browser (chrome). I had suspected that the actual issue for some players is that their browser window is too small in height (and/or width) to display the game fully (on 100% zoom)... maybe I'm wrong though.

Regarding you being stuck in the game: the game does not do the best job at explaining what you actually have to do there. You're not really stuck, your goal is to defeat all Monsters so that there are no more monsters in the Dungeon Deck (or on the board). Once you achieve that, the Backtrack turns into a door that lets you continue :) If you cannot defeat the Monsters within the 3 rooms, you need to backtrack and take some damage.

Came back a year later to find this is now a 5

MaxBytes responds:

Sorry you're having this issue! The thing is: you don't have to defeat all monsters in a room. You can go to the next room and will get new equipment from your deck again! Hope that helps! Let me know if that works :)