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Foss: Main

19,136 Views | 139 Replies
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Response to Foss: Main 2005-09-30 19:14:33


At 9/30/05 07:11 PM, ikillforfun wrote:
At 9/30/05 07:09 PM, stickmoose wrote: Fire is teh n00bs!111
dude u have O Rly in ur sig.

and about 300 posts less than me.

if your trying to flame him with your amazing stats then look at his sign up date first :s

Inglor it would be a good idea to remake this theres no point left in it. or maybe if Denvish took over and made it a copy of the AS main style


WEBSITE

BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

BBS Signature

Response to Foss: Main 2005-09-30 19:14:49


At 9/30/05 07:12 PM, Ninja-Chicken wrote: I just did this in 2 secs for fun

Fire

Water

if u don't mind me asking....... why?


Gamertag: Medieval Turkey.

I also make signatures - PM what you want, and I'll make it.

BBS Signature

Response to Foss: Main 2005-09-30 19:17:09


At 9/30/05 07:13 PM, Ninjachickensson wrote:
At 9/30/05 07:11 PM, ikillforfun wrote:
At 9/30/05 07:09 PM, stickmoose wrote: Fire is teh n00bs!111
dude u have O Rly in ur sig.
Yeah thats gay

and about 300 posts less than me.
Oh yes because posts increase your AS skill

and AS fire is intermediate ASing.
Hmmm NO

and you know what u little nooblet?

i never said posting increases AS skill, but it means i know the BBS better than him. and AS fire = intermediate hmmmm YES.

and for the record... ALL OF MY STATS ARE BETTER THAN YOURS!!!!


Gamertag: Medieval Turkey.

I also make signatures - PM what you want, and I'll make it.

BBS Signature

Response to Foss: Main 2005-09-30 19:21:43


At 9/30/05 07:17 PM, ikillforfun wrote:
At 9/30/05 07:13 PM, Ninjachickensson wrote:
At 9/30/05 07:11 PM, ikillforfun wrote:
At 9/30/05 07:09 PM, stickmoose wrote: Fire is teh n00bs!111
dude u have O Rly in ur sig.
Yeah thats gay

and about 300 posts less than me.
Oh yes because posts increase your AS skill

and AS fire is intermediate ASing.
Hmmm NO
and you know what u little nooblet?

i never said posting increases AS skill, but it means i know the BBS better than him. and AS fire = intermediate hmmmm YES.

and for the record... ALL OF MY STATS ARE BETTER THAN YOURS!!!!

Ummm no I have more posts a higher BA im better at AS more experience been around longer... The list goes on so STFU

Fire is piss easy to make something that looks like it in AS and me and stickmoose both PWN you at AS and know "more about the BBS" as you put it so go home little boy


- Matt, Rustyarcade.com

Response to Foss: Main 2005-10-05 15:28:51


anyway anyway anyway back to the thread
would anyone be willing to make me a FPS game engine? if i submit it on NG, you would be creditied (co probably depending on how much work i add to it)


WEBSITE

BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

BBS Signature

Response to Foss: Main 2005-10-05 15:40:29


I've got one lying around. Hang on...

Response to Foss: Main 2005-10-05 15:42:53


What sort of FPS do you want?

Response to Foss: Main 2005-10-05 15:53:17


Screw it, I'll give you this one.

myscore =0
miss =3
var i;
var miss;
// gunfire sounds
var gunfire = new Sound();
gunfire.attachSound("gunfire");
_root.hit1.onPress = function() {
gunfire.start();
i++;
// make bullet holes
_root.bull.duplicateMovieClip("bulletNew" + i, i);
if (i == 10) {
i = 0;
}
// hit test on target
if (_root.target_mc.hitTest(_root._xmouse, _root._ymouse, false)) {
// play explosion
myscore +=1
// send target off stage
_root.target_mc._x = 0;
_root.target_mc._y = random(300);
}
};
// initialise stuff
_root.onLoad = function() {
// hide the mouse
Mouse.hide();
};
//loop
_root.onEnterFrame = function() {
//put cross hairs to mouse coords
_root.gun._x = _root._xmouse;
_root.gun._y = _root._ymouse;
// target move
_root.target_mc._x += 10;
// if it goes offstage, send it stage left
if (_root.target_mc._x<0 || _root.target_mc._x>Stage.width) {
_root.target_mc._x = 0;
_root.target_mc._y = random(300);
}
if (_root.target_mc.hitTest(edge)) {
miss-=1;
_root.target_mc._x = 0;
_root.target_mc._y = random(300);
}
//set the next level score thing
if (Number(_root.myscore) == 2) {
gotoAndStop (8);
}
if (Number(_root.miss) ==0) {
gotoAndStop (10);
}
};
//set scores and lives
myscore == 0;
miss == 3;

This is on the main timeline.

Name the target "target_mc"
Name the aiming thing "gun"
Export for linkeage your gunfire sound, with the linkeage name "gunfire"
Cover the stage with a button with the instance name "hit1"

I think that's it. Try it and see...

Response to Foss: Main 2005-10-05 15:56:38


Aiiighh!! Quadruple post!

Sorry, missed out something.
Put a movie clip the height of the stage about 5 pixels to the right of the right-est edge of the stage, and gice it the instance name "edge".

Response to Foss: Main 2005-10-05 16:20:43


At 10/5/05 03:56 PM, Nitrocity wrote: Aiiighh!! Quadruple post!

Sorry, missed out something.
Put a movie clip the height of the stage about 5 pixels to the right of the right-est edge of the stage, and gice it the instance name "edge".

haha thanks alot man. i'm gunna test it now.

even if it doesn't work thanks for all the help


WEBSITE

BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

BBS Signature

Response to Foss: Main 2005-10-05 16:31:08


yeh it works, but theres a few things i dont like about it..

i wanted to have it so i can animate were you move on it. for example, you stay in one area until you kill all the enemies there, then you go somewere else, then you kill all the go somewere else
instead of
having them appear after the one before is killed.

thanks, if you could kinda tell me how to do that properly that would be cool


WEBSITE

BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

BBS Signature

Response to Foss: Main 2005-10-05 16:59:02


At 10/5/05 04:31 PM, _Mogly_ wrote: yeh it works, but theres a few things i dont like about it..

i wanted to have it so i can animate were you move on it. for example, you stay in one area until you kill all the enemies there, then you go somewere else, then you kill all the go somewere else

Ok, well you could do a stop(); action on the frame with the enemies, then an if statement to check if they're dead or not.

Something like this...
if(d00ds == dead){
_root.scenery.nextFrame();
}

I'll write you up a big thing tomorror probably, but Im tired so Im not doing it right now. =)

Response to Foss: Main 2005-10-06 11:49:55


Ok, so it's not a "Big thing"=D, but is it something like this you want?

Response to Foss: Main 2005-10-06 14:02:55


At 10/6/05 11:49 AM, Nitrocity wrote: Ok, so it's not a "Big thing"=D, but is it something like this you want?

yeh that kinda thing. kinda like frostedmuffins "grave 3" if you've played it


WEBSITE

BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

BBS Signature

Response to Foss: Main 2005-10-06 14:18:05


I dont know about dual weilding guns, but the rest I think I could do. Are you any good at animating and art-ing?

Response to Foss: Main 2005-10-06 14:20:24


At 10/6/05 02:18 PM, Nitrocity wrote: I dont know about dual weilding guns, but the rest I think I could do. Are you any good at animating and art-ing?

yeh but my NG animations are crappy i havent been able to submit in over 4 months.

if you wanna make something AIM/MSN me


WEBSITE

BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

BBS Signature

Response to Foss: Main 2005-10-06 14:22:05


Your MSN? =/

Response to Foss: Main 2005-10-06 14:23:47


At 10/6/05 02:22 PM, Nitrocity wrote: Your MSN? =/

mogly8@gmail.com


WEBSITE

BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

BBS Signature

Response to Foss: Main 2005-10-06 14:26:42


I added you. Get online, ya lazy so-and-so...

Response to Foss: Main 2005-10-26 08:10:35


I forgot to post this =/

FOSS: Screen shake by -Toast-


BBS Signature

Response to Foss: Main 2005-10-27 12:58:53


im not sure if this is worthy to go here, but heres one i threw together in fifteen minutes:

FOSS: Scrambling Strings by authorblues
hope it makes it


BBS Signature

Response to Foss: Main 2005-10-28 21:06:57


new foss !

FOSS: Starfield by gorman2001


website :: hugostonge.com

my job :: we+are

Response to Foss: Main 2005-10-28 22:51:09


FOSS: Car engine for all

Ok, i made that. there ya go : ) <3


2b r not2b lawl

BBS Signature

Response to Foss: Main 2005-10-29 00:08:49


At 10/28/05 10:51 PM, Katow-Jo wrote: FOSS: Car engine for all

Ok, i made that. there ya go : ) <3

Are you going to add it inglor?


2b r not2b lawl

BBS Signature

Response to Foss: Main 2005-10-29 04:15:29


At 10/29/05 12:08 AM, Katow-Jo wrote: Are you going to add it inglor?

I'm not adding anything, I've come to an understanding we don't need a list and that old ones are less useful than new ones anyway, people can browse the thread as they please

Response to Foss: Main 2005-10-29 16:29:14


At 10/29/05 04:15 AM, Inglor wrote:
At 10/29/05 12:08 AM, Katow-Jo wrote: Are you going to add it inglor?
I'm not adding anything, I've come to an understanding we don't need a list and that old ones are less useful than new ones anyway, people can browse the thread as they please

Ok, I'll see if Denvish will add it to AS: Main if I explain it a little more.

I think it was a good idea though, If people just posted a script. And didnt explain it. Its like a toybox for the people who already understand a good bit of A/S.


2b r not2b lawl

BBS Signature

Response to Foss: Main 2005-11-04 11:50:37


FOSS:Api Library by Inglor,FOSS:Spiral Generator by Glaiel Gamer,FOSS:Dino Game by Ninja-Chicken,FOSS:Quiz Maker by ImpotentBoy2,FOSS:Weather Script by Cojones893,FOSS:Chatroom by -liam-,FOSS:Double Click by -Toast-,FOSS:API Preloader by Glaiel-Gamer,FOSS:Transitions by Ninja Chicken,FOSS:Shake Screen by -Toast-,FOSS:Scrambling Strings by authorblues,FOSS:Recording with BitmapData by fwe,FOSS:Dynamic Echo/Reverb by gorman2001,FOSS:Empty Board Solver by Inglor,FOSS:ActionScripted Credits by Inglor,FOSS:Starfield by gorman2001,FOSS:Custom Functions by -liam-,FOSS:Snow Effect by SpamBurger,FOSS:Raindrop from Mouse by SpamBurger

Not alphabeticised, but that's them all so far.


Sup, bitches :)

BBS Signature

Response to Foss: Main 2005-11-04 11:53:07


FOSS:Api Library by Inglor
FOSS:Spiral Generator by Glaiel Gamer
FOSS:Dino Game by Ninja-Chicken
FOSS:Quiz Maker by ImpotentBoy2
FOSS:Weather Script by Cojones893
FOSS:Chatroom by -liam-
FOSS:Double Click by -Toast-
FOSS:API Preloader by Glaiel-Gamer
FOSS:Transitions by Ninja Chicken
FOSS:Shake Screen by -Toast-
FOSS:Scrambling Strings by authorblues
FOSS:Recording with BitmapData by fwe
FOSS:Dynamic Echo/Reverb by gorman2001
FOSS:Empty Board Solver by Inglor
FOSS:ActionScripted Credits by Inglor
FOSS:Starfield by gorman2001
FOSS:Custom Functions by -liam-
FOSS:Snow Effect by SpamBurger
FOSS:Raindrop from Mouse by SpamBurger

Here they all are upto now, not alphabeticised.


Sup, bitches :)

BBS Signature

Response to Foss: Main 2005-11-06 17:18:43


thankyou liam, didnt realise it was FOSS an not AS.
making a quick movie and i think i may use a few of these effects :D.

oh by the way, the chat room by you, is that the fake one, or an actual real one? if its a real one i wouldnt mind using it on ImageShack for school.


WEBSITE

BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

BBS Signature

Response to Foss: Main 2005-11-06 18:05:10


My contribution: FOSS: Enemy Engine